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Critic Reviews

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Like all the true greats, graphics are above average as opposed to spectacular, although the use of raytracing on the balls and structures is pretty impressive in itself. Similarly, sound is "nice" but the plinkety-plink tunes and spot effects will soon have you twiddling your volume knob. Pretty soon someone is going to create a game which overtakes the addictiveness of Tetris; E-Motion doesn't quite manage it, but it comes very, very close.
The One (Mar, 1990)
E.Motion's a work of genius in the gameplay stakes - well up in the Tetris league. It's all down to a fine blend of manual and mental dexterity, and some of the screens arc so fiendishly designed they seem impossible until you accidentally stumble on the way to do it and it all suddenly seems easy. Until the next screen... It's tough - sometimes taking you to the brink of frustration, but never tipping you over it. Simply un-ball-levable!
Génération 4 (Apr, 1990)
En conclusion, E-Motion est le premier soft de pure réflexion réellement superbe. Qui plus est, il est des plus prenants (je le place personnellement au même niveau que Tetris).
Due to the simplistic game design, the graphics are passable, with no backdrops but well-drawn spheres. Sound, again, is purely functional, with a decent title tune. Both are as good as they need to be, any better presentation would probably obscure the immensely playable game.
This is the most colourful and attractive of the versions we played - 32 colour ray-traced images set against a nice colour-graduated background. The sound is suitably ethereal and, for once, actually adds something to the gameplay.
Zzap! (Apr, 1990)
Apparently, E-Motion is US Gold's first 'New Age' game for the unstressful, relaxed lifestyle of the 1990s. However, this extremely devious puzzle game is more likely to double your stress level! In a microscopic world of atoms, molecules and particles, you control a sphere by rotating left/right and thrusting. In each of fifty levels the aim is simple: knock like-coloured spheres (which represent atoms) together to make them disappear. If you're not quick enough they explode, reducing your energy level.
Amiga Joker (Apr, 1990)
E-Motion überzeugt nicht alleine durch die neue Spielidee, auch die Präsentation ist sehr chic geraten: Simple, aber durchstylte Ray-Tracing Grafik in herrlichen Farben und ein toller (Titel-) Soundtrack in feinstem 4-Kanal Stereo erfreuen Auge und Ohr. Auch ansonsten wurde alles für gehobenen Spielspaß getan: Es gibt drei verschiedene Bonuslevel, zwei Spieler dürfen gleichzeitig zur Sache gehen, und Erfolge bleiben der Nachwelt in einer hübschen Highscore-Liste erhalten. Anders gesagt: Ein Muß für den geschickten Knobel-Freak!
Auf dem Amiga wie auch auf dem Atari ST hat dieses Spiel die gleichen Qualitäten. Der einzige kleine Unterschied ist, daß die Farben auf dem Amiga etwas klarer sind als auf dem ST. Ansonsten kann man wirklich nicht meckern. Endlich mal was ganz Neues, nirgends abgeguckt und noch dazu super gemacht! Da kann ich nur noch sagen: Herzlichen Glückwunsch an die englische Firma U.S. GOLD, dieses Game ist ein Hit!!!!
Amiga Power (May, 1991)
Weird graphics and mindboggling gameplay set E-Motion apart from just about every other game. The whole concept may prove difficult to get your mind around. If you can handle the basic idea, E-Motion offers many joyous hours of swearing and frustration.
Zero (May, 1990)
E-Motion is a game you'll either love or hate. It requires a good deal more joystick juggling than most puzzle games, which will almost certainly make it or break it depending on your point of view. But no matter how fast your reflexes, a dumb move can spell disaster as the population on screen takes off like rabbits on an 18-30 holiday. A complete load of balls. In the best possible taste.
Amiga Computing (May, 1990)
Some people spend all day making huge amounts of money. Other people spend all day trying to work out how the first lot of people managed to make all that money. Still more people, I suspect, will shortly spend all day trying to knock a couple of brightly coloured balls together. I make this astonishing claim because, you see, I have played E-Motion. The object of the game, though perhaps the term experience is more apt, is to knock together similarly coloured balls while keeping them away from any different coloured balls – a sort of spherical apartheid. Simple, you might think. But the balls do not like each other – there are repulsive forces at work. And even more complicated, some of them are joined together by elastic ropes.
CU Amiga (Apr, 1990)
he ‘New Age’ arrives in software. At last the Amiga can boast a game you will be proud to boot up when your crystal analyst comes round to listen to your collection of Brian Eno LPs. E-Motion is one of those games in which gameplay is everything - E-Motion is very much back to basics. Asteroids type manner, you have to knock pairs of matching balls together to make them disappear. If, however, you send different coloured spheres careering into each other, you have to get rid of.
Power Play (Jul, 1990)
Neben der C 64-Umsetzung des Denkspiels um bunte Kugeln gibt es nun auch die Amiga-Version. Gegenüber der Atari-ST-Fassung wurde so gut wie gar nichts geändert. Die Grafik sieht immer noch recht angenehm aus und nur der Digi-Sound ist knackiger. Die Tüftelei durch 50 Levels macht im Zwei-Spieler-Modus noch am meisten Spaß.