Globdule (Amiga)

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One of not-nearly-enough games to star an amorphous blob, Globdule sees your character moving around a level by sliding along walls, or jumping off them onto a nearby surface. Each level has a set amount of fruit, all of which must be collected by crossing its path, before reaching the exit. This must all be done within a time limit, and many levels involve collecting keys to unlock doors which are located elsewhere. There are enemies after the first few levels, who must be killed by hitting them, then their eyes must be collected as they wander off. You can withstand 7 hits on each life, but losing a life resets the level.


Globdule Amiga Mushroom house
Globdule Amiga Game start
Globdule Amiga Psygnosis logo
Globdule Amiga Puppies

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Critic Reviews

Amiga Dream Jan, 1994 89 out of 100 89
Tilt Dec, 1993 85 out of 100 85
Amiga Power Jan, 1994 82 out of 100 82
Play Time Mar, 1994 74 out of 100 74
Amiga Games Jan, 1994 72 out of 100 72
Amiga Joker Jan, 1994 72 out of 100 72
Obligement Nov, 2012 7 out of 10 70
Amiga Format Dec, 1993 69 out of 100 69
Score Jun, 1994 65 out of 100 65


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Demo version

A demo of the game was included with Amiga Power magazine in late 1993 - with the introduction text - 'Pysgnosis presents'.... good example of quality control there.
Martin Smith (66801) added Globdule (Amiga) on Nov 09, 2004