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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (25 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The One (Dec, 1990)
And the good news is that all the elements that make the Real Thing so much fun are all here in this conversion: the simplistic but entertaining gameplay, the great feel - even the arcade original's elaborate end sequence (which didn't appear on MegaDrive version). The fighting's straightforward, but not so simple as to make the going too repetitive. It's all down to timing, which means if the more elaborate moves prove too much you can always resort to using a few basic moves to see you through. The only minor gripe is the frequent disk accessing, although to be fair it doesn't actually affect the flow of the action to the point of frustration. What a diamond conversion. A better bout of combat you are unlikely to have seen this year. Unmissable.
A brilliant conversion of a great coin-op, and a stormer of a game in its own right. Buy today, or feel a complete pillock for the rest of the month,
WIZ (May, 1991)
גרזן הזהב הוא משחק מעולה, שעלי לציין שלמרות שחיפשתי בו מגרעות - לא מצאתי.
Raze (Feb, 1991)
Too slow for any longterm addiction.
CU Amiga (Dec, 1990)
There's no doubting that Golden Axe is a good conversion: the graphics, animation and sound are almost identical to those of the coin-op, and it even sports all the arcade machine's into screens. Despite all this though, the gameplay is its main stumbling block and whilst it is fun to play - especially in two-player mode - and the initial urge to explore is great, its lasting appeal is dubious. A good conversion, if a little short in the longevity stakes, but definitely one for die-hard fans of the coin-op.
Zzap! (Jan, 1991)
Though nowhere near as technically impressive as the C64 game, Amiga Golden Axe benefits greatly from the simultaneous two-player mode. As in Shadow Warriors it's possible to hurt your partner -easily done by accident during the hectic fighting, or sometimes on purpose in the rush to get potions and food! (Don't I know it! -Ed). Even with a clumsy colleague (You! -Ed), the game is definitely more fun with two players, although it's made a lot easier -Stu and I got well into the game on our first attempt. Thankfully then, playing solo is considerably more challenging with effectively double the number of well-animated enemies to fend off. As with the C64 version, my favourite part of the game is riding the creatures, especially the fire-breathing dragon -great for roasting your 'colleague'! Generally good graphics -apart from the unbelievably crude magic effects -and a nice soundtrack to complement some highly enjoyable hack'n'slay action.
MegaZone (Feb, 1991)
The arcade game, Golden Axe, was excellent in every way and I am somewhat disappointed at the Amiga conversion. Golden Axe, I imagine, must have been a very difficult game to convert and this is probably the best that could've been written. The graphics are very good but the game suffers from what we call the 'Double Dragon syndrome': the game was far too easy. We completed it on our first go.
Amiga Action (Jan, 1991)
It all happened in one foul swoop. After conquering three other kingdoms, the evil and powermad Death Adder had decided that the peaceful land of Yuria would be the next link in his chain of power.
Power Play (Feb, 1991)
Solche Hau- und Hack-Festivitäten aus der Spielhalle pflegen auf Computern oft heftig in die Hose zu gehen. Doch bei Golden Axe blieb der herzhafte Holzhammercharme des Originals weitgehend unverwässert. Die fünf Levels bieten eine Fülle an netten Gegnern, die man dank gewöhnungsbedürftiger, aber vielseitiger Steuerung auf elegante Weise vertrimmen kann. Die drei zur Wahl stehenden Spielfiguren erfordern verschiedene Vermöbelungsstrategien; der Zwei-Spieler-Modus sorgt für Bonusspaß. Da verzeiht man auch mal ruckliges Scrolling (Amiga) oder Farbtristesse (C 64). Eine solide Monsterklopferei.
Retro Archives (Jul 27, 2018)
Correcte sans être ébouriffante, cette version Amiga de Golden Axe n’en met certes ni plein les yeux ni plein les oreilles, mais a l’avantage de préserver l’intégralité du contenu du jeu, y compris l’indispensable mode deux joueurs. La jouabilité à deux boutons pourra nécessiter un temps d’adaptation, mais on peut toujours passer un bon moment avec un ami, ce qui est l’essentiel. Pas le portage le plus impressionnant jamais vu sur la machine de Commodore, mais certainement pas le pire.
Amiga Joker (Dec, 1990)
Golden Axe hat dem anspruchsvollen Barbaren einiges zu bieten: Schöne Backgrounds, riesige Sprites, sehenswerte Animationen, ordentlichen Sound und ein erträgliches Horizontalscrolling. Leider währt die Freude nicht sehr lange, denn das Garne ist so simpel, daß die drei Bildschirmleben einem erfahrenen Monsterkiller genügen, um die sechs Level gleich beim ersten Anlauf durchzuspielen — meist reicht es, sich in der Nähe des Gegners zu plazieren und den Feuerknopf ein bißchen zu bearbeiten! Schade, denn besonders im Zwei-Spieler-Simultanmodus ist die Klopperei ganz lustig...
(page 52)
So hat jede Version ihre Schwächen; damit ist jedoch auch das Ziel verfehlt, denn ein handlungsarmes Spiel wie Golden Axe sollte zumindest technisch einwandfrei sein. Für 50 beziehungsweise gar 90 Mark wird man also wesentlich Besseres für sein Geld bekommen. Macht Euch das klar, bevor Ihr den tiefen Griff in die Tasche tut!
Amiga Power (May, 1991)
Visually stunning, but not different enough to separate it from the usual beat-'em-up.