Goldrunner (Amiga)

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In Goldrunner, a vertically scrolling shooter, earth has to be evacuated because of the damage caused by environmental pollution. Unfortunately the space ships have to pass through the world of Triton - and the inhabitants are unfriendly. So the obvious solution is to destroy the rings, huge space stations. A full frontal attack is without a change of success because the rings have to be destroyed from within. So the player is chosen to man a small space ship to do the job.

Every ring has a certain amount of energy which has to be reduced by destroying everything inside. Of course the Tritons won't give up without a fight, but touching the enemies won't hurt the space ship (it hurts them): the only way to die is by touching enemy mines (the ship can take up to five hits) or by flying against a high, indestructible building (instant death). The ship also has a turbo boost function and between levels there are bonus rounds which are used to rack up points for the high score list.


Goldrunner Amiga game screen
Goldrunner Amiga title screen

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Critic Reviews

ACE (Advanced Computer Entertainment) Nov, 1987 720 out of 1000 72
Power Play Nov, 1987 4 out of 10 40
ASM (Aktueller Software Markt) Oct, 1987 Unscored Unscored


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Unreleased Commodore 64 version

A Commodore 64 version was never released, but there exists a demo version for it.


  • Power Play
    • 1988 (Special Issue 2) – #3 Best Digitized Speech in 1987
    • Issue 01/1989 – The "Oops, we forgot that" Special Award (for the missing joystick support in the Amiga version)

Patrick Bregger (205268) added Goldrunner (Amiga) on Sep 30, 2011
Other platforms contributed by Patrick Bregger (205268)