Goldrunner II (Amiga)

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Goldrunner II is set 50 years after the events of its predecessor. Since then humanity has started to use robot pilots for defense, but space pirates have managed to capture them. The hero, the grandchild of the original Goldrunner, now has to save or at least destroy the robots before they can be used against their creators.

To do so he flies through 16 vertically scrolling levels, called platforms, to shoot down the transporters carrying the robots. Then he collects the robots (the capacity is up to five at a time) flies to the teleporter station, unloads and repeats until all robots in the level are captured or destroyed. Well, it is not that easy: every destroyed transporter causes recovery ships - basically enemy fighters and mines - to show up, which need to be destroyed first. The game also features dust clouds which block the ship's shots and smart bombs which destroy all enemies on the screen when used.


Goldrunner II Amiga Starting the first level.
Goldrunner II Amiga The graphic details and colors change between levels.
Goldrunner II Amiga A cool bit of art detail on the playing field.
Goldrunner II Amiga The digitized speech comes back when you die, "Game over."

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Critic Reviews

ASM (Aktueller Software Markt) Apr, 1989 7.8 out of 12 65
The Games Machine (UK) May, 1989 58 out of 100 58


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Patrick Bregger (205268) added Goldrunner II (Amiga) on Oct 26, 2011
Other platforms contributed by Patrick Bregger (205268)