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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.1
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.1
Overall User Score (10 votes) 3.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Games-X (Apr 26, 1991)
A strong product based closely on the original, and a really refreshing change to the usual boring role-playing game.
91
Where Gremlin has succeeded is in taking all the elements from the board game and convincingly turned them into a highly playable computer game. The control method easily lends itself to multi-player games, while still managing to remain interesting enough for the single player - a rare feat indeed. Hopefully Hero Quest will pave the way for more Games Workshop conversions as the system Gremlin has employed could quite easily lend itself to other games of this ilk. Providing the quality stays this high (and the presentation is tidied up) they should all be just as successful.
90
Amiga Computing (Jul, 1991)
Hero Quest is not a fast-moving action game. Fans of the board game will enjoy this computerised incarnation. Newcomers to the game will rise to the challenge and everybody will appreciate the easy-to-use icon system. The computer version doesn't include the same maps as found in the board game. Therefore, all would-be heroes will be able to compete at the same level. With some 14 quests in all, Hero Quest represents excellent value for money.
87
Unlike most games of this ilk, Hero is a breeze to pick up and play - drawing you deep into its realm with some well designed gameplay and obvious devotion to the original board game. The Cadaverish graphics set the scene very well and the control system is simplicity itself. A big plus for me is the music - it's very apt and very atmospheric, providing the final touch to a very classy piece of software. With datadisks planned for the future, here is a game to take you into the wee small hours for some time to come. Bags I take this home.
87
Amiga Action (Jun, 1991)
Gremlin have built quite a reputation for themselves recently and Hero Quest was eagerly awaited in the AA offices. The graphics are well drawn, the sound is atmospheric and the gameplay is brilliant. If anything the computer version is better than the original. The game is hassle free and doesn't require you to read through a book of rules. With the addition of the new scenario disks you should be playing for years to come. Worth buying whether you are a fan of the board game or not. Excellent!
86
Raze (Aug, 1991)
For newcomers to the HeroQuest game, the computer version is a very enjoyable version and probably more easily accessible than the boardgame. But be warned, dice-based games are far more ruthless at wasting your favourite character, as your fate is far more in the lap of the gods, than most other computer games. It takes a lot of getting used to. Old hands will find it an ideal conversion, and a lot easier than setting up the whole board!
85
Amiga Format (Jul, 1991)
It's an excellent RPG trainer, especially for younger heroes. Extremely friendly and highly playable, low level fantasy bash. The first seven quests are too easy, just like the board-game. Graphics and sound capture that authentic Hero Quest feel. The best board-game conversion to date.
82
Excellent isometric-3D graphics, brilliant soundtracks, enigmatic atmosphere and superb attention to detail make Hero Quest an absolute must for the board-game veterans and all RPG enthusiasts.
81
CU Amiga (Jul, 1991)
There's nothing to fault the gameplay for, and the game moves in a logical fashion. A sense of atmosphere is hard to get in a game like this but somehow Gremlin have pulled it off. My main quibble is that once a mission is completed, lost energy is not restored. The only other fault I can find is the lack of interest for solitary players. The difficulty of the scenarios assumes at least a couple of players, so those playing on their own might find it some what frustrating. Still, Gremlin must be congratulated for a job well done.
80
Amiga Power (Jun, 1991)
I don't know if it's any advance on the board game or not, but Amiga Hero Quest is a highly entertaining game in its own right, and especially good for multiple players. Go on, broaden your horizons.
75
From the smart introduction screens to the main menu, Hero Quest is technically superb. The loading times are fast, copy protection is short and simple (simply look up a badge in the manual), and the fourteen quests on one disk are certainly value for money. Sadly, you really have to be a big fan of boardgames to fully enjoy this one. Hero Quest really isn't a computer game; rather it's a boardgame on your computer.
70
Play Time (Jul, 1991)
Hero Quest ist eine interessante Fantasy-Brettspiel Umsetzung, deren einzige Schwäche die grafische Vielfalt ist. Wenn Du diese Art Spiele magst, kannst Du ohne zu zögern zuschlagen.
65
Ohne Zweifel hat sich Gremlin Mühe gegeben, hat man acht Monate Entwicklung und Programmierung investiert, um die 3D-Sicht perfekt, die Menüs übersichtlich und die Grafik herausragend zu machen. Es hakt aber an den erwähnten Details - und die entscheiden ganz wesentlich über die Qualität.
63
Amiga Joker (Jul, 1991)
Einsteiger auf der Suche nach einem leicht erlernbaren Fantasy-Game dürfen also getrost mal einen Versuch mit Hero Quest wagen. Rollenspiel-Profis hingegen sind hier hoffnungslos unterfordert – ihnen bleibt ein weiteres Mal die bittere Erkenntnis, daß ein tolles Brettspiel nicht unbedingt ein ebenso tolles Computerspiel abgibt.
61
Spielerisch stellen die harmlosen Labyrinthe und schwachbrünstigen Monster leider keine echte Herausforderung dar. Am Brett lassen sich immerhin beliebig neue Irrgärten basteln, aber hier kann selbst die Datadisk „Return of the Witch Lord“ nicht viel retten: Mögen sich in den 10 weiteren Mini-Quests auch ein paar harschere Finsterlinge tummeln; letzten Endes werden sie doch wieder viel zu schnell zum Alteisen zählen (Grafik, Sound, Gameplay und unsere Wertungen sind identisch zum Hauptprogramm). Naja, für Einsteiger und Fans der Brettspielvorlage könnte Hero Quest das Richtige sein...
(page 78)
52
Power Play (Jul, 1991)
Als Brettspiel ist Hero Quest faszinierend und unkompliziert zugleich; viel konnte Gremlin bei der Umsetzung des einfachen Spielprinzips also nicht falsch machen. Trotzdem ist die ganze Sache recht mager ausgefallen: die Monster rühren sich kaum, gelangweilt marschiert man durch die meist leeren Räume und Gänge. Das Münzgewürfle hätten sich die Macher sparen sollen: Auf dem Computer lassen sich im Gegensatz zum Brettspiel bekanntlich verschiedene Züge gleichzeitig ausführen. Umsetzung hin, Umsetzung her: Bei Hero Quest hätte sich Gremlin etwas mehr von der Brettvorlage lösen und dafür auf 16-Bit-Technologie zurückgreifen sollen.