Hostage: Rescue Mission Reviews (Amiga)
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||2.9|
|Gameplay||How well the game mechanics work and the game plays.||3.4|
|Graphics||The visual quality of the game||3.4|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.8|
|Sound / Music||The quality of the sound effects and/or music composition||3.6|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.7|
|Overall User Score (12 votes)||3.5|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Raze (Mar, 1991)
[Budget re-release] The game is run over several stages, from approaching the embassy to scaling the building and then walking around inside. This is obviously a full-price game, with outstanding graphics and loads of ditties and effects, and is a real steal at a few quid.
Compute's Amiga Resource (Aug, 1989)
Hostage Rescue Mission is gorgeous and believable. Joystick control is sensible, reflexive, and easily learned. Both the sound effects and the soundtrack add substantially to the excitement. A wide range of difficulty levels - some of which can be reached only by succeeding at simpler missions - ensures a long lifetime of playability.
The Games Machine (UK) (Apr, 1989)
The Amiga version is made immediately more difficult than the ST version because your men are killed only after a couple of shots. The Amiga improves on the ST's grainy graphics, adding clarity rather than detail but still having some unsightly stipple shading. Clearer samples and a tense tune help generate atmosphere, nicely complementing this varied and amusing SAS simulation.
Zzap! (Sep, 1989)
While both loads vary wildly in format, the two sections hold together well as a game. Troop deployment in level one is a lot of fun, with your man having to duck, dive, somersault and get shot every time a spotlight comes your way. Where Hostages really comes into its own, though, is on the second load. Even with the map an enormous feeling of 'who's there?' is present every time you turn a corner. Lasting qualities are questionable, due to the lack of stages, but there are a host of difficulty levels which should keep most budding SASers going for a while.
Power Play (1989)
Grafisch ist “Hostages“ eine Klasse für sich. Man hat wirklich das Gefühl, bei einer dramatischen Geiselnahme mit dabeizusein. Auch der Sound tut sein übriges, um die Stimmung anzuheizen. Spielerisch ist Hostages eine gut gelungene Mischung aus heißer Action und ein bißchen Strategie. Auch der steigende Schwierigkeitsgrad verspricht langanhaltende Motivation. Nur leider wird für meinen persönlichen Geschmack einfach zuviel gekillt. Inwieweit ein Geisel-Drama als “unterhaltsamer“ Rahmen für ein Computerspiel geeignet ist, muß jeder für sich selbst entscheiden.
ACE (Advanced Computer Entertainment) (May, 1989)
As in other versions, the graphics and sound are great but there's not much in the way of gameplay once the novelty has worn off. It's also far too easy to complete to keep you playing for very long.