There are no reviews for this game.
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.3|
|Gameplay||How well the game mechanics work and the game plays.||4.1|
|Graphics||The visual quality of the game||4.0|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.5|
|Sound / Music||The quality of the sound effects and/or music composition||3.3|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.3|
|Overall User Score (10 votes)||3.8|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Computer and Video Games (CVG) (Jul, 1991)
The graphics are excellent (the animation as the Hunter pedals around the landscape on his push-bike is amazing) and the 3D is fast and smooth enough to be convincing. The sound is similarly excellent with a good military tune and amazing sound effects (all of the cars make different noises, and there's loads of volcanic noises and seaside effects where appropriate). Instability is guaranteed too, with loads of missions and scenarios with an expansive map for each. Hunter offers everything for everyone and as such ranks as one of the best Amiga games money can buy.
Datormagazin (Jul, 1991)
Antalet fordon som finns att tillgå är imponerande. Och även om uppdragen i längden blir lite repetitiva så är det här ett spel som räcker länge.
Retro Gamer (Oct, 2004)
Hunter was a real breath of fresh air when it arrived. Sure, Midwinter also offered the same free-roaming and vehicle-based play, but Hunter was the more accessible of the two, providing a much more simplified and enjoyable experience.
The One (Mar, 1991)
Ultimately it's the graphics that win the day, more often than not you'll find yourself just wandering around the landscape, trying to shoot rabbits (sorry, but it's true!), but in an attempt is made to complete one of the missions then you'll find that Hunter offers both compelling and exciting entertainment that's going to last at leas until Midwinter 2 arrives, that's when the real battle will really begin.
Amiga Computing (Aug, 1991)
Hunter is in a class of its own as far as gameplay goes. Loads of missions ranging from dead easy to outrageously tough. With so many variations possible no two games need to be alike. If you buy no other game this month, buy Hunter.
Games-X (Jun 27, 1991)
The scope of the game is very impressive indeed and the numerous missions which can be carried out will keep you occupied for some time. The seasoned adventurer may however, find the main mission just a tad easy. The game is both graphically and sonically excellent and should prove to be very popular with a wide field of games players. I thought that Hunter was excellent and highly recommend it.
Zero (Mar, 1991)
There are many features of Hunter which make it a special game - the different means of transport, the way you can outfox the bad guys by leaping from moving vehicles, or even by wearing an enemy uniform! But ultimately, though I like Hunter a lot, it's not as slick as Battle Command, and consequently suffers. Still, it's a commendable effort and well worth checking out.
Amiga Action (Jul, 1991)
If you thought you had seen some decent interactive fractal landscapes wait till you get a load of Hunter. The graphics are really good with quite a lot of detail but it's just so fast, and when you're in the jeep it's unbelievably fast. The game itself is brilliant as well, and it takes quite a while to search the whole landscape. Even the little things like the rabbits just begging to be run over add to the game. All in all Hunter is a tip top product that will sell a storm when it eventually hits the streets.
CU Amiga (Aug, 1991)
Throughout the game your ears are assaulted with a barrage of sampled explosions, growls and the odd seagull squawk, which is easily silenced by well-aimed helicopter rotor blades. Apart from being big, Hunter is also incredibly absorbing. Although the missions have time-limits there are no constraints as to how you must complete them, and this flexibility is severely lacking in past attempts at accessible 3D games. If this had to be categorized, I suppose I'd call it a thinking persons 3D shoot 'em up. Whatever it is it's good and you should definitely check it out.
Amiga Joker (Sep, 1991)
Hunter ist ein „strategisches Actionadventure“, das weit über den Rahmen herkömmlicher Games hinausgeht, und hat sich somit die Hit-Trophäe mehr als redlich verdient!
Raze (Aug, 1991)
Hunter is a huge game that uses solid 3-D graphics to great effect. Quick looks at the game will make you wonder whether there is any game behind the flash exterior, but anyone who devotes a few hours to it will find out the delights beneath. Prepare to be completely hooked: the Hunter's coming for you.
Amiga Format (Mar, 1991)
Stunning 3D system is used to create a very original game. Three different styles of play; action, solo tasks or a deep, dark adventure. Small 3D world can quickly be explored. 3D occasionally gets glitchy. Fast but tense, blending action and adventure modes. Over 15 vehicles to drive and crash.
Amiga Power (Aug, 1991)
Everything is just as it appears, rendered in fast, smooth 3D graphics. There's masses to do and heaps of things to discover. Be prepared for a slight feeling of anti-climax when you've explored everywhere and tried everything out, but things should pick up again once you start tackling the puzzles. In case you're in any doubt, then, it gets a thumbs up from me. Well worth buying.
Amiga Power (Sep, 1991)
Enormously absorbing game - you'll find yourself completely captivated by it for fours on end.
ASM (Aktueller Software Markt) (Sep, 1991)
Der Hemmschuh des Spiels ist jedoch die Art der Darstellung: Die Landschaften sind allesamt fraktalgeneriert, so daß die Animationen durch entsprechende Rechenzeitprobleme für die 3D-Darstellung recht gemächlich vonstatten geht. Dies trifft natürlich ebenso auf die polygonen Charaktere zu, die schlafwandlerisch Strecken zu Fuß oder per Auto zurücklegen. Manche der Missionen sind, zugegebenermaßen, recht umfangreich und erfordern ein gewisses Gefühl für Taktik, doch spielt sich Hunter weitgehend zäh, ungefähr so wie die Echtzeitsimulation einer Antarktiswanderung.
Power Play (Sep, 1991)
Bei Hunter kommt wenig Jagdfieber auf: Was auf den ersten Blick interessant aussieht, entpuppt sich nach einer halben Stunde als ziemlich dröge. Hunter beschränkt sich auf das altbekannte "Gehe von Punkt 1 nach Punkt 2, sammle Gegenstand 1 auf und benutze ihn bei Punkt 3" - ich kann's einfach nicht mehr sehen. Außerdem wurde bei der Grafik gepfuscht: Die Spielfigur bewegt sich, als habe sie zwei Gipsbeine, dann wieder schwebt ein Laster in der Luft, als habe er Flügelchen - keine Meisterleistung. Wer der Kategorie "Soldat und 3D" verfallen ist, sollte lieber zu "Midwinter II" greifen, das ist wesentlich gehaltvoller.