User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.2
Overall User Score (8 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Any gameplayer out there who hasn't played IM, hang your head in shame! This absolutely stunning piece of software first hit town about three years ago and became an instant classic - brilliant graphics and sound, oh-so-addictive gameplay and action that grabbed you by the throat and refused to let go. Now that it's available for eight sovs, you'd be completely off your trolley to miss it. Buy this now or phone the nuthouse for an appointment...
Zzap! (Dec, 1988)
I remember writing in the 64 review of Impossible Mission II about the great improvements that had been made over the original, but nothing had been done with extra speech. Now the game has been transported to the Amiga and the speech has been improved no end. In fact, I'd go as far as to say that it's the best speech I've heard on the Amiga. The Elvin introduction and the scream as Agent 4125 falls down a hole are almost too good to be true and the musical note on entering a room... well, it's just amazing! The graphics are really nice too, with well defined backdrops and sprites. The designers could have chosen some neater colours, though. Still, never mind about that, just play the game as soon as you can and you'll be convinced that Impossible Mission II is for you.
Though less value for money, now is the time for 16-bit owners to catch a slice of gaming history - '88 style.
CU Amiga (Aug, 1991)
All of the agent's moves are superbly animated, and he can take small steps, somersault and balance precariously, which allows him to perform certain actions others in the genre don't allow. The graphics are a treat with pretty hues of pink and purple providing the backdrops plus the complex network of corridors and rooms to explore. Impossible Mission II isn't as good as its predecessor, but is still playable platform fare that represents excellent value.
Amiga Power (Aug, 1991)
A cracking little game with an epic feel that belies its size. Forget all the flash licenses - if you're going to buy a re-release this month, buy this one.
Raze (Nov, 1990)
[Budget re-release] Graphics have changed little from computer to computer, so there's nothing new here. Sound is naturally better than the C64's.
Amiga Format (Aug, 1991)
Looking terrible, and with a monumentally confusing plot, Impossible Mission II is every bit a classic, at least in terms of gameplay. A small somersaulting sprite has to leap around a maze of platforms, killing robots and finding kit in a real-time environment. Should be awful but it isn't.
The follow-up to the wonderful Impossible Mission was a slight disappointment when it first appeared on the C64, and the Amiga version is even more so. It's a fun arcade adventure, but the graphics and sound effects are poor. A bit more thought and it could have been so much better.
Commodore User (Nov, 1988)
If you have ever played Impossible Mission on the 64 it could be that you will be very disappointed with this, but it is still a good challenge if you discount the reputation it has to live up to.