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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.4
Overall User Score (34 votes) 4.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
93
Amiga Computing (Mar, 1990)
Like the movie, this game is big. By avoiding the temptation to push out a second-rate product which simply catches in on the film's success. Lucasfilm has satisfied both Indy fans and computer adventurers with a brilliant game.
93
Commodore User (Dec, 1989)
On three disks, the package includes Indy’s diary and a fairly foolproof non-photocopyable anti-pirate device. So you would better get Indy for yourself – you will find it an intriguing adventure that is a pleasure to play.
91
Amiga Action (Dec, 1992)
[Budget re-release] the Point and click interface was one of the most sophisticated ever seen at the initial time of release, and although surpassed now, still serves its purpose adequately. The graphics are impressive and the game has a great storyline which follows the plot of the film closely, with Indy wise-cracking his way through the episode, this time with a little help from his dad.
90
The interface is excellent and plays like a film, with characters entering into revealing dialogue without your help. The music builds as the game goes along, and the sound effects are lifelike, from a growling dog to wet shoes. I can't say enough about this game, except that it's certainly one of the year's lop five adventures.
90
Power Play (Jan, 1990)
Die ST/Amiga-Versionen von Lucasfilms neuestem Adventure sind prima gelungen. Die Grafik ist schön, die Nachladzeiten erträglich, der Schwierigkeitsgrad gemäßigt und der Sound ordentlich. Erstklassig sind die Benutzerführung, die deutsche Übersetzung und die logischen Puzzles.
88
The One Amiga (Dec, 1992)
[Budget re-release] If you missed The Last Crusade the first time around (and I suspect there are probably quite a lot of you) then you have absolutely no reason to do so again, It's good to see The Last Crusade re-released as this is one game that definitely doesn't belong in a museum.
87
Zero (Jan, 1990)
Just like the ST and PC versions, Indy: The Adventure Game is totally fab and likely to appeal to seasoned troll bashers and non adventurers alike, I fall into the latter category myself and had a bit of trouble getting anywhere. However, the mouse-only inputting made it so easy and fast that I kept on coming back to it whereas I would've given up on a traditional adventure long before. Sound is fairly limited but superfluous anyway. The animation likewise is a bit stodgy but there is so much variety throughout the game that this can be forgiven. A great game likely to see you well into the New Year and beyond.
86
Amiga Action (Jan, 1990)
This has got to be the best game Lucasfilm have ever released. It has everything: good graphics, pleasant sound, and superb gameplay. Using the same control method as Zak McKraken, the game is a doodle to pick up, but far from easy to get in to. Some of the puzzles had me stuck for ages, but they weren't so difficult as to put me off. Well worth a look, and the best Indy game you are ever likely to see.
86
Zzap! (Jan, 1990)
Like most 16-bit Lucasfilm games Indy started out as a PC product, before being converted to the ST and Amiga. The graphics then, are all quite attractive and nicely detailed but make very little use of the Amiga. Sound is improved from the PC/ST, with some great samples such as the squelch of Indy's boots at the start, but the tunes are disappointing. More importantly there's a good save feature, allowing you save over a dozen files to a blank disk – but sadly no RAM save. The game is great fun to play, with some good puzzles, although obviously not quite the depth of an Infocom game. Also, humour isn't quite up to the standard of Zak, but this is still an essential purchase for fans of the movie, and most adventurers as well.
83
Amiga Games (Jan, 1993)
Während bereits heftig an der Affeninselsaga entwickelt wurde, wurde von der Lucas Arts- Geschäftsleitung der Plan ins Auge gefaßt, zum entstehenden Indiana Jones-Kinofilm ein Spiel zu entwickeln. So kam es, daß zeitgleich zum dritten und definitv letzten Indy-Film ein sensationelles Spiel erschien, dem exakt die Filmstory zu Grunde lag. Zur völligen Begeisterung trug bei, daß man sogar andere Lösungsmöglichkeiten als die des Films hatte.
81
Amiga Joker (Dec, 1989)
Indy kommt während des Spiels ganz schön in der Weltgeschichte herum – Venedig, Uni, Höhlensystem, Nazischloss, Zeppelin und viele andere Örtlichkeiten sorgen für lang anhaltenden Adventurespaß. Gewürzt ist das Ganze mit humorvollen (deutschen) Texten und kleinen Actionsequenzen, sprich Prügeleien. Ich muß sagen, Lucasfilm hat bei der Amiga-version von Indiana Jones hervorragende Arbeit geleistet: Bis auf das leidige Diskettenwechseln und den etwas unbefriedigten Sound ist das Spiel ein echter Adventure-Hit!
79
Wichtiger als jede Action sind aber ohnehin die Knobeleien, sobald Indy seinen von den Nazis entführten Vater gefunden hat, stehen sogar einige Rätsel an, die die beiden nur in Teamarbeit lösen können. Die Steuerung entspricht dabei dem bekannten Lucas-System mit zwölf anklickbaren (deutschen) Verben und Dialogen im Multiple Choice-Verfahren. Was die Präsentation betrifft, so ist sie zwar noch meilenweit vom diesbezüglich umwerfenden Nachfolger entfernt, aber gegenüber „Maniac Mansion“ und „Zak McKracken“ sind die Unterschiede unübersehbar, vor allem was Detailfreude, Grafik-Umfang und das ordentliche Scrolling angeht. Im Interesse eines zügigen Spielablaufs sollte man das Game daher tunlichst auf Festplatte installieren, eine Option, die lobenswerterweise auf allen Systemen zur Verfügung steht.
(page 40/41)
71
Amiga Format (Jan, 1990)
IJTLC is an above-average animated graphic adventure, suitable for a younger audience and those who do not want a particularly challenging game. It is not a meaty adventure, but it does have its moments. If you enjoyed the film, you will like the game. This time he brought his dad and decided to leave me at home.
68
Der Vorspann läuft leider auch noch sehr ruckhaft ab (lndy springt über diverse Wagons, auf denen sich die „Macher“ von diesem Spiel verewigt haben), dabei scrollt bzw. ruckelt der Bildschirm von rechts nach links. Ebenfalls nervig ist die Tastatursteuerung bei den Fightsequenzen (geschieht über Zehnerblock). Doch im großen und ganzen ist INDY ein gutes Adventure, das das Herz eines jeden Indy-Fans höher schlagen läßt. Empfehlenswert!
67
To this day, I take it out from time to time to play it again, and each time, it's a very rewarding experience. Little did anyone know then, of course, that the big Adventure revolution was still to come - but that's another review.
67
Amiga Power (May, 1991)
Quite simply the best Amiga adventure to date.
65
Enchanted Realms (Nov, 1990)
Most games released after the movies lack either gameplay or graphics. This game, while the graphics could certainly be better for the Amiga, does a pretty good job of putting you in the shoes of Indiana Jones.
60
Info (Jan, 1990)
When I saw this product (for it is clearly motivated more by profit than any love of gaming) demoed last summer on a PC at CES, I thought there would be at least minimal enhancements for the Amiga release. There are none. The rudimentary animation is embarrassing and what was thundering, exciting music in the movie has been reduced to pitiful IBM-beeper squawks. What may impress unsophisticated game players on the PC doesn't get very far with Amiga gamers. I won't be playing it; I'm too put off by the tacky translation.


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