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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.2
Overall User Score (5 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zzap! (May, 1989)
When JRR Tolkien wrote his chronicles of Middle Earth, he wasn't simply creating a legend, he was generating a whole new world – a parallel civilisation, where men exist among elves, dwarves and hobbits and where the enemy isn't a fellow race, but the force of evil itself. Where magic works and decides the fate of the populace. The beginning of this story isn't exactly earth shattering. A hobbit burglar, by the name of Bilbo Baggins, tricks a pale-faced creature called Gollum out of a small golden ring. This ring just happens to be the most powerful artefact on Middle Earth. Sauron, the ultimate evil force, had attempted to use it in a bid to take over Middle Earth but his plan failed and the ring was lost – until now.
ST/Amiga Format (Mar, 1989)
War in Middle Earth is one of a rare breed of wargames that looks as good as it plays. The computer forces moves logically so your enemies don't just wander around the map randomly obliterating you. It'll take you hours to play a game from start to finish so a Save Game option comes in pretty handy although a feature to play at hasty or very hasty speeds allows you to skip through any tedious battles. However, when it comes to a vital confrontation, such as the battle of the Hornburg, you can go there and modify your tactics. If you find you can't beat the hell out of your enemies - a common problem - then you'll be able to retreat and come back later life starts to get boring.
Even when you've completed War in Middle Earth there is still plenty to do such as refining your strategies and locating all the hidden objects. There's little difference between the three 16-bit versions reviewed here other than sound and some minor graphical differences, but the game plays just as well on all formats.
Commodore User (Apr, 1989)
Without a doubt, one of the best books ever to appear was Tolkien’s ‘Lord Of The Rings’(Oh, undoubtedly Tone - Ed), a massive four book (including ‘The Hobbit’) epic that spanned the entire story of the acquisition and eventual destruction of One Ring. I won’t go into plot because we have not the space, but in a nutshell, the One Ring was the most powerful of a group of 12 magical rings, forged many years ago, within the fires of hell itself (or home sweet home as I like to call it). As the fires of hell are pretty hot, the metals were forged in such a way that the only way they can be broken is through the same hell fire. Eleven of the rings have been discovered and destroyed. Only one remains. The One. (Should that not be The ne? – Ed). The same one that Bilbo Baggins found as an adventurous young hobbit. The One Ring is special because whoever wears it has complete control over the other eleven rings, pointless as they would seem.
Your Amiga (Jun, 1989)
The game is not perfect by any stretch but considering what it attempts to do, it works very well indeed. (...) Also, it helps to have at least a vague understanding of what actually happened in the original story. One final point, there is an awful lot of disk swapping involved if you don't have an extra disk drive, so be prepared to be patient. That apart, read the book then buy the game.
Power Play (May, 1989)
Auf dem Amiga dudelt die Musik schicksalhaft vor sich hin, die Hintergrundgrafiken sind etwas wirr und nicht sonderlich schön gezeichnet. Doch wer Lust auf ein ordentliches Strategiespiel hat, liegt bei War in Middle Earth nicht falsch.
Amiga World (Nov, 1989)
Most irksome to Tolkien disciples, the game misses the point. The Lord of the Rings was about characters, not about warfare. We liked the combination of characters and armies in the game, but feel that the characters were given short shrift. Somehow, Tolkien's great humanity was lost in a sea of only partially appropriate details.
Antic's Amiga Plus (Aug, 1989)
Overall I felt War in Middle Earth would be enjoyed by Amiga users who are familiar with, and enjoy, the tales of Tolkien. However, be prepared to find deficiencies when compared to other adventures you may have played.
As an avid Tolkien fan, I found War in Middle Earth to be a delightful jaunt through the lore and legend that I enjoyed so much in the books. The exquisite detail and accuracy of the game make this the definitive Tolkien computer game. However, I found the strategic elements in the game to be somewhat under par. Though the documentation stresses that no two games are exactly alike, the basic objectives and basic strategies for success remain the same. Once a few elements of strategy are mastered, the game becomes quite easy to win. Though some may find it engaging to repeatedly play the game and try different approaches, this reviewer lost interest after only a few hours. The game's lack of replayability is the largest design flaw.