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Jumpin' Jackson Amiga Infogrames logo.

MISSING COVER

Genre
Perspective
Gameplay
Interface

User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.5
Overall User Score (14 votes) 4.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
88
Amiga Joker (Jul, 1990)
Jumping Jack Son bietet nicht nur ein sehr originelles Spielprinzip, sondern auch ganz entzĂŒckende Grafik, hĂŒbsche Animationen und jede menge Gags. Um z.B. die Farbe der Bodenplatte auf der man gerade herumturnt zu erkennen, wechselt die Haarfarbe des drolligen Wichts. Und das Beste: Satte 400 KB feinster Rockmusik machen das Game zu einem wahren Ohrenschmaus! Infogrames neues Produkt ist wirklich ein kleines Meisterwerk an Spielbarkeit, PrĂ€sentation und vor allem Motivation. Wer Spiele wie "Bombuzal" mag, wird sich in Jumping Jack Son auf den Schlag verlieben: Diese Scheibe ist ein Hit!
84
Sound is well used - although not astounding for the Amiga - with a neat selection of tunes and jingles. Surprisingly for a 'cutesy' game, there's no apparent improvement with Amiga graphic presentation.
84
Zzap! (Jul, 1990)
Jumping Jack Son is full of humour with a wacky plot and a particularly cute hero. The music is great to listen to with a brilliant Rolling Stones-style title song and classic in-game blues riffs. The simple action won’t exactly tax your brainpower but it’s great fun to play and should bring a smile to the grimmest of players (I heard that! – Ed.). The challenge levels are a particularly good idea, providing both extra variety and passwords to avoid frustration.
82
CU Amiga (Jun, 1990)
I knew I was in for something special the second the intro tune started. A far cry from the usual plinky keyboard line and poor synth drums that make up 90 per cent of Amiga music, JJ opens with a very clever "live" recording of Jumping Jackson’s band playing their anthem "Jumping Jackson" complete with audience singalong. To my ear it sounds very much like an old KISS track, which is no bad thing. The graphics are everything Amiga graphics should be. Cartoony, colourful and full of character. Add to that smooth scrolling and lots of cute little touches, like Jackson’s end-of-level dance, and you have a great looking game, and one that is very playable. Sixteen levels is not really enough but, for what you have, Jumping Jackson is a very good product. A few more levels and this game would be terrific.
81
Amiga Format (Jul, 1990)
It is always fun to play jolly puzzle games and when they are as well put-together as this it is a real treat. The format is basically a reworking of an old theme, dating to the days of Q-Bert, but with enough twists to turn it into an original product. It is not the best puzzle game ever, but the fun presentation and compulsive gameplay make it one well worth checking out. Now, I wonder if anyone can do the same sort of thing for indie music...
78
Retro Archives (Jul 08, 2018)
Sans rĂ©volutionner en rien tout ce qui avait fait le sel de la version ST, Jumping Jack Son sur Amiga a le bon goĂ»t de tirer intelligemment parti des capacitĂ©s sonores de la machine de Commodore pour offrir une partition de qualitĂ© supĂ©rieure – ce qui, dans un titre largement basĂ© sur la musique, est trĂšs apprĂ©ciable. Rendu plus agrĂ©able que jamais par des thĂšmes entrainants et un son qui ne crache plus, ce portage en devient lĂ©gĂšrement meilleur que la version originale, et reste sans conteste le meilleur moyen, aujourd’hui, de dĂ©couvrir le trĂšs sympathique titre de Christophe Laboureau et son Ă©quipe.
71
Amiga Action (Jul, 1990)
Imagine a world where there is no music. A world where the names, David Bowie, Kylie Minogue and Jason Donovan mean nothing to the jaded people who live there (it sounds great to me!).
70
Das Spielprinzip ist zar etwas mĂŒde, aber ein kurzweiliges VergnĂŒgen ist Jumping Jack Son allemal.
67
Power Play (May, 1990)
Das Spielprinzip bietet wenig Neues, die Aufmachung ist dafĂŒr um so innovativer. Das “Rock‘n‘ Roll contra Klassik“-Konzept wurde konsequent durchgezogen. Sogar die Grafik wurde darauf hin getrimmt und sieht richtig schnucklig aus. Schade ist, daß es insgesamt nur 32 Level gibt und sich die Anzahl der Spielelemente arg in Grenzen hĂ€lt.
62
The One (Jun, 1990)
The front end is adequate, with two skill levels, an attract sequence and password system, and a massive highscore table, but it fails to compensate for the dominating drawback in the gameplay: repetition. The cosmetic effects of bonus objects, classical instruments in pursuit and comic action fail to disguise gameplay at its most basic. It's the same for every level apart from the bonus stages: colour the tiles, collect a record, play it. Jumping Jack Son is where it's at if you want an excellent interactive music demo. Anyone in search of compulsive action should steer clear.
50
Amiga Power (May, 1991)
Stupendous music, instant addiction, cute graphics. Severely limited in the lastability department. A great showcase for the Amiga, but a bit average playability-wise.


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