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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.0
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 2.8
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.2
Overall User Score (6 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Power Play (Aug, 1989)
Spielerisch gibt‘s an dem Programm nicht viel zu meckern: Beim Hallen- und Stadion-Fußball werden Tempo, Tricks und tolle Tore satt geboten.
The Amiga game, trailing behind the other formats, is not tardy in its presentation, however, and is just as playable as the others. With all its frills 'n' fun, one of the best action football games around.
In its move from 8 to 16-bit, I had hoped to see a few additions to the gameplay. Fouls, penalties and perhaps even 16-way shooting could have added that extra bit to make it worth the while £24.95. As it is, it just about holds its own against the 64 version, but in the end, Kick Off gets my vote for its more varied gameplay and lower price. With so little to choose between Microprose Soccer and Kick Off, do give them both a test if at all possible.
Amiga Format (Aug, 1989)
One of the annoying features of Microprose Soccer is that you can run straight through the man in possession without actually tackling him. To tackle, the fire button has to be pressed. It is not a serious pain, but this and several other factors make it lose out to Kick Off in the ‘best footie game’ stakes. The larger graphics merely reduce the on-screen playing area and do not improve the gameplay at all. The action is much slower as well, losing the adrenalin rush of non-stop action. This is not a bad game, but it just is not as good as Kick Off. It has more features though: the indoor league is of particular interest, and the different types of competition add interest too.
Your Amiga (Sep, 1989)
This is no competition really. Kick Off may be tricky to get the hang of, but it's in a different league to Soccer, which isn't much better than any other the other feeble offerings, couldn't-care-less software houses have forced on us.
Zzap! (Aug, 1989)
Immediately playable and long lasting in appeal it may be but it doesn’t look at all like an Amiga game with no more than adequate use made of the Amiga’s graphics and sound (arty farty ‘trumpet’ sounds strike again). There’s smooth scrolling with a fast pace to match but other than the digitised pictures there’s nothing to suggest it’s running on one of the most powerful micros around. Give me Kick Off any day.
Commodore User (Jul, 1989)
Where its 8 bit counterpart is super league Microprose Soccer simply fails to make the first division – simply because it is not as good. First impressions are promising with a couple of nice blue digitised stills on the options screen, but once the game is loaded you rapidly realise that the conversion is less than inspired. The major problem is that it is too slow and lacks the playability of Kick Off. You are not going to get excited about this, just steamed up by its limitations. Graphically, there is little difference which is alright, but sound is disappointing. Second best may sound like a good performance, but not in a two horse race.
Amiga Action (Jun, 1992)
I remember thinking how good this was when it was initally released on the C64 all those years back. Today it looks dated and nowhere near as good as Kick Off II.