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atari adventure

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.0
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 2.8
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 2.8
Overall User Score (12 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Power (May, 1991)
The definitive footie game (even if a suspiciously high proportion of people find it all but uncontrollable).
[1MB version] If you don't already have the half meg version, but do have the memory available, don't hesitate in rushing down to your nearest stockist and picking up a copy now.
[1MB version] This version of the classic game is undoubtedly the best yet, but it's really just a slightly enhanced version of what's in the shops already. If you don't own Kick Off 2 and have a one megabyte expansion then buy it without delay.
The One (Jul, 1990)
There is only one tiny flaw in this diamond though - a rare bug where the clock freezes, leaving you to play forever. But what the heck, it's not the winning that counts - it's the taking part. And there's no better place to do that than Kick Off 2: the ultimate soccer simulation.
Well, what can I say, Brian? The boy Dino's gone out there with fire in his heart, and he's played an absolute blinder. After Kick Off, Extra Time and Player Manager, I didn't think the lad could pull it off, but he's knuckled down and come out with a cracker. There's just so many options that even your wildest footballing fantasies can become a reality.
Your Amiga (Aug, 1990)
Kick Off 2 is virtually the perfect realisation of the Kick Off system. While not recommended for people who found the original too hard, for those looking for a challenge, jam-packed with variety then this is it. The best just got better.
Zzap! (Aug, 1990)
An incredible array of options, accessed by user-friendly menus. Good manual. Slightly improved graphics over Kick Off with different pitch types and 'designer' strips! Sound is limited to whistle and crowd FX. As instantly playable and addictive as the original. Extra fun with three or four players. The many options create extra variety - and no two matches are ever the same.
Amiga Format (Aug, 1990)
Spot effects, such as the ball thuds and the crowd cheers, are excellent. The graphics are great too. The action is all viewed from above, which works very well for a game of this nature. The sprites are well defined and wonderfully animated and the pitch graphics are highly detailed including observations such as muddy areas in the goalmouth on soggy pitches and a squeaky-clean surface on plastic pitches. The graphics and sound mix together extremely well and compliment play brilliantly. If you do not own Kick Off, go for this instead. If you do already own it or own Player Manager it is still well worth considering. This is the best footy game to have appeared on any machine and the beauty of the game is the fact that it just plays so damn well. Novices will enjoy it right from the start and it is surprising just how skilful a player can become after just a few short weeks.
Amiga Action (Aug, 1990)
It seems that Anco have done the impossible and improved on an already brilliant game, creating a classic in the process.
Overall a brilliant product, which will give you many hours of pleasure. The instinctive controls breed instant addiction and the variety of options will mean you''ll never get bored. If you're a fan of Kick Off, or simply want something different to the usual blasting, then buy, boy, buy...
As in the original, dribbling's hard to master but playability is ridiculously high. If you haven't got its predecessor and Extra Time, it's an essential purchase and if you have it's still worth thinking about. Probably the best sports game ever.
Zero (Aug, 1990)
All in all, it comes down to the important question of "So, if I already own Kick Off One, is there any point buying this?" and the answer? "No, It's crap!" Actually that was a little 'joke'. It isn't crap at all. It's brilliant. Yes. It is worth buying even if you already own the predecessor. So there you have it.
Obligement (Dec, 2007)
Kick Off 2 représente un sommet en matière de jeu de football. Grâce une jouabilité hors-paire, ce jeu de Dino Dini permet à ses utilisateurs de réaliser des actions élaborées et ce, avec une vitesse de jeu soutenue. Kick Off 2 présente aussi tout un paquet d'options et de possibilités inédites pour l'époque comme les effets de balle, la gestion des tactiques, la sauvegarde de scènes ou encore des modes avec trois et quatre joueurs humains. Les rares défauts ne viendront pas ternir le brio de ce jeu mythique qui fonctionne, je me rappelle, sur un simple Amiga avec 512 ko de mémoire.
CU Amiga (Aug, 1990)
When it comes to the crunch with a game like this it's the playability which decides whether it's a real classic or just another addition to the software mountain. Kick Off 2 scores highly on this front. The controls are, if anything, more responsive than they've ever been. More skilful play is certainly possible with the new additions. Kick Off 2 keeps true, for the most part, to the spirit of its predecessor. It may not be perfect, but no other footie game can touch it.
Amiga Joker (Jul, 1990)
(page 52)
Kick Off 2 ist sowohl von der Ausstattung als auch vorn Schwierigkeitsgrad her eindeutig für die Profis unter den Fußballfans bestimmt. Die dürfen sich dann an einem Garne erfreuen, das kaum noch Wünsche offenläßt.
Amiga Computing (Sep, 1990)
Now this goes against the grain of what the original program was all about. The fact that the player cannot dribble properly, made the speed of play and scoring of goals the greatest attribute of Kick Off. The speed of Kick Off 2 is less, no longer blindingly fast, merely quick, and goals are hard to come by. Sure, it is far more of a challenge and there is great variety, but I feel something has been lost. So there you are, there is a lot packed into Kick Off 2, and with the prospect of up to 25 expansion disks from Anco, you could be playing it for years. However, scoring is hard, far too hard for any but experts, and there are still some aspects of the gameplay that I would like to see changed. Kick Off 3 remains a possibility.
Viel wurde bei KICK OFF 2 verbessert - nichts wurde verschlechtert, und deshalb kann ich es eigentlich nur jedem empfehlen, der schon Kick Off liebte. Wer den ersten Teil allerdings „nur“ mochte, sprich: gelegentlich spielte, der sollte sich den Kauf vorher überlegen, da schon Teil 1 hervorragend war. Mit KICK OFF 2 ist es ANCO noch einmal gelungen, nach Kick Off und dem Player Manager eins draufzusetzen! Gratulation!
Amiga Games (Oct, 1992)
Da dieses Spiel mittlerweile auch als Budgetspiel erhältlich ist, sollte bei schmalen Geldbeuteln dieses Spiel eventuell in die Überlegungen mit aufgenommen werden.
Power Play (Sep, 1990)
Nach einer Nachtröpfel-Zusatzdiskette ("Extra Time") und einem spielerisch eng verwandtem Programm ("Player Manager") ist der offizielle Nachfolger zu "Kick Off" endlich da. Die Fortsetzung "Kick Off 2" läßt sich grob als "Kick Off mit ein paar netten neuen Features" bezeichnen.

atari adventure