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Our Users Say
|Graphics||The visual quality of the game||3.3|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.4|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.7|
|Overall User Score (7 votes)||3.5|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Computing (Jan, 1989)
Lancelot is one of Level 9"s finest adventures. It is not easy but for those that falter, an excellent hint sheet is available. Used sensibly this will enhance the enjoyment and elation at solving the many puzzles.
Your Amiga (Dec, 1988)
Minor quibbles apart though, I enjoyed Lancelot more than most other adventures that I have seen recently and anyone who has ever imagined themselves going into a joust with a lady's favour tied round his lance is surely going to want this for their collection.
ACE (Advanced Computer Entertainment) (Dec, 1988)
A technically impressive game, as one would expect from Level 9, but the expectations aroused by the idea are not fulfilled by the execution.
Commodore User (Dec, 1988)
All in all, it's a cracking good story, and well thought out it its presentation as an adventure, yet spoiled by lack of anticipation of players' likely commands, and a few minor text bugs that sometimes give confusing replies.
Info (May, 1989)
The parser is flexible, but your actions as the chivalrous Lancelot are somewhat guided. Unless you've lived under a big rock, you know King Arthur's denouement, but gagging along with Arthur's #1 knight as he adventures through Merry Olde England is still a good time.
The Good Old Days (Staff Reviews only) (Jun 27, 2009)
Lancelot is a great example of how far text adventures had come in terms of gameplay quality when, ironically, they were quickly fading away from public eye. The new generation of gamers didn't want to type anymore (just like every casual computer user, not only on games, is afraid of using command lines these days). Which, quite frankly, is a fairly stupid reason to dismiss a whole genre - and miss gems like this one.
The Games Machine (UK) (Dec, 1988)
Lancelot allows you to RUN to places, FIND people and objects and get characters to undertake tasks for you. These so-called high level commands make part one ridiculously easy to complete and most of part two a text reading exercise. Graphics throughout are very well done. Perhaps the same attention to detail should have been paid to the plot.
Power Play (Nov, 1988)
Lancelot ist beileibe keine Katastrophe, doch bleibt es eindeutig hinter dem hohen Adventure-Standard. den Magnetic Scrolls und Infocom geprägt haben. Technisch hat das Programm einiges zu bieten, doch das kann über ein verhältnismäßig schwaches Adventure nicht hinwegtäuschen. Nicht nur, daß die Grafiken wieder ziemlich anspruchslos sind, die Puzzles sind unlogisch oder einfach dämlich (was ich hasse wie die Pest). Dann wieder streikt der Parser oder die Geschichte wird derart bierernst, daß man die Lust verliert.