Join our Discord to chat with fellow friendly gamers and our knowledgeable video game historians!

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall User Score (17 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Action (May, 1992)
If you have played the original Larry 1 you will probably find this more than an exercise in pretty pictures. However, for newcomers this revamp is welcome. The advanced graphics and control systems have improved the game by a huge degree but without a hard drive it is slow and almost a chore to play. If you are either very rich and can afford a powerful Amiga (or PC) or extremely patient you'll find Larry 1 to be one of the best adventures on the market otherwise you may become annoyed with what is basically a good game.
Datormagazin (Apr 23, 1992)
Personligen anser jag Larry I är det bästa som Sierra, och Al Lowe, gjort. Men frågan är om spelet verkligen har vunnit på en sådan här omarbetning. På en AT/386 är det himla tjusigt, med 256-färgersgrafik, ny musik och digitaliserade effekter. Men på Amiga känns det bara tungrott – grafiken laddar OTROLIGT långsamt (till och med slöare än i Larry 5) och ljudet är i princip samma gamla blipp-bloppande som i originalversionen. Så det enda som egentligen är bättre är grafiken, som konverterats ganska bra från 256-färgersoriginalet. Vad som dock drar ner helhetsintrycket är det helidiotiska kopieringsskyddet.
Wie bei allen frühen Sierra-Games erschien der Held als kleines Männchen, das vom Spieler via Joystick oder Cursor-Tasten über den Screen dirigiert wurde. Zu anspruchsvolleren Aktionen forderte man ihn per Tastatur auf, wobei der Parser für seine Zicken ebenso berühmt war wie für seine schlüpfrigen Antworten. Am PC harmonierte die blockige EGA-Grafik besonders schön mit dem elenden Gepiepse des eingebauten Speakers, kurzum, die technische Seite war systemübergreifend bescheiden. Das hat auch Sierra eingesehen und den ersten Teil in einer aufgepeppten VGA-Version mit handgemalter Comic-Grafik und der neuen (Icon-) Steuerungsleiste nochmals aufgelegt. Und weil sie so wunderschön ausfiel, wurde sie auch gleich 1:1 fürs CD ROM und den Amiga umgesetzt, nur die ST-Besitzer müssen weiterhin mit der originalen Präsentation und Steuerung vorlieb nehmen.
(page 54-56)
Amiga Force (Dec, 1993)
Despite the wit and wealth of silly events, leisure Suit Larry just isn't my cup of tea. It's one of the better looking games and the sound isn't so bad either, but it just doesn't have the appeal of the Quest games.
The One Amiga (Feb, 1994)
[Budget re-release] The game's puzzles aren't exactly troublesome, but Larry's first adventure is certainly showing its age. The graphics are rough, but these aren't half as bad as the parser and the control system. Getting Larry close enough to an object to pick it up is extremely frustrating, In addition, if you miss out on an object at the start of the game, the repercussions of this may not become apparent until much later which means you might as well restart! It seems pretty obvious KIXX will be releasing the sequel some time in the future, so make sure you get that. Larry definitely deserves a meeting, but not in his dated debut form.
Amiga Format (Jun, 1992)
Instead of setting a role model for modern classics. Sierra prove that sloppy, off-hand conversions from the PC can actually do a game more harm than good. The first version of Al Lowe's classic is far more fun. When will they learn to take the trouble of proper re-programming that is worthy of the Amiga? If you can't lay hands on an 'old' Larry I and are dying to live the legend, bring along a bulging purse and a huge thermos of coffee. At least the story has lost none of its appeal. Still, unless your machine boasts a turbo card or a 3000 label, don't even begin to worry about hormonal overdoses...
Amiga Format (Apr, 1994)
[Budget re-release] Sadly, Leisure Suit Larry looks and sounds poor (and it's deathly slow-moving), though some will undoubtedly empathise with Larry's problems.
CU Amiga (Mar, 1994)
Like Cruise for a Corpse, some of these brain leasers are time-based which don't exactly complement the crude parser (you often lose valuable seconds trying to get the game to do exactly what you want) But the difference here is that Leisure Suit Larry doesn't have any redeeming features to compensate tor the odd frustrating moment, meaning that you're more likely to use the disks as ashtrays rather than toad the damn game up again. Do yourself a favour - pass this by.