There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.4|
|Gameplay||How well the game mechanics work and the game plays.||3.4|
|Graphics||The visual quality of the game||4.0|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.6|
|Sound / Music||The quality of the sound effects and/or music composition||3.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.6|
|Overall User Score (5 votes)||3.5|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
The Good Old Days (Staff Reviews only) (Sep 26, 2009)
What's so impressive about Midwinter isn't primarily its multimedia capabilities, though. It is the total freedom the player has in order to get to his final goal (defeating Masters). There are many ways to get there, and we're not talking about fixed, pre-made paths here, but real freedom of movement, decision and strategy. And that's what makes the game an epic. A true one!
Zzap! (Apr, 1990)
Massive 200-page manual, A2 island amp, handy pad for notes, training mode, toggle switches for bombers and mortars. Breathtaking 3-D effect, a wealth of detailed polygon objects and a clever horizon haze. Superb static screens. No tunes but extremely good use is made of the Amiga's stereo sound system with a multitude of atmospheric effects. A daunting task but it's an impossible game to resist. The most compulsive and compelling of challenges since the Lords of Midnight saga. A superlative, immense program that is every bit as good as you'd expect from Mike Singleton.
Amiga Computing (Aug, 1990)
Midwinter is an important advent in computer programming. The Mike Singleton crowd have always produced innovative products, but this time they have surpassed themselves. Never has so much effort been spent on creating a new environment. It's not a game, it's a virtual reality. Be there.
CU Amiga (May, 1990)
The Midwinter graphics work a treat, using vectors for the travel sequences and some nice, economic drawings for the interiors of buildings. The soundtrack is a constant combination of buzzes and rumbles which may not sound too hot, but fit in perfectly with the rest of the game. Although we are only a third of the way into it, Midwinter on the Amiga has got to be a contender for game of the year. It has everything you want. So much effort and research has gone into Midwinter sparkle. You would be mad to miss it.
The Games Machine (UK) (Jul, 1990)
Apart from a slight improvement in the sonics department, the Amiga version of Midwinter is as instantly playable as its 16-bit brother. Again this isn't the sort of game you can pick up and complete in a couple of hours, a lot of thought is needed if General Masters and his army are to he stopped. A must for all Mike Singleton fans.
Amiga Format (Jul, 1990)
Well, it has finally made it. Lords Of Midnight, the greatest ever game by Mike Singleton, author of Midwinter, has arrived on the Amiga, albeit under a different name and with a whole host of improvements and updates. Midwinter is the ‘90s LOM, a sugar coated wargame with the pace set at just the right level for the player not to realise he is playing such a complex strategy game. Midwinter is a superb game to play and a must for anyone who wants to immerse themselves in a thoroughly believable game world. Playing properly, i.e. allowing the enemy to have mortars and bombers, you will find this an excellent game. But not, there is one way to complete the game extremely quickly. The quick route is a lot like cheating, so bear that in mind, but if you are prepared to play the game properly and win convincingly, you will enjoy it immensely.
Amiga Joker (Apr, 1990)
Rainbird ist es wirklich gelungen, einen Meilenstein der Softwaregeschichte zu produzieren – viele spannende Stunden vor dem Monitor sind garantiert! Hoffentlich wird dabei niemand schneeblind...
ASM (Aktueller Software Markt) (Jul, 1990)
Ebenso brillant wie der spielerische Part von MIDWINTER wußte auch die technische Seite der Amiga-Version zu gefallen. Um es kurz zu machen: Gegenüber der phantastischen ST-Fassung hat sich bei der Konvertierung rein gar nichts geändert. Wieder einmal besticht MIDWINTER durch eine wunderhübsche Fractal-Landschaft, gepaart mit einem akzeptablen Scrolling, sowie durch hervorragende Zwischengrafiken. Keine Frage also, daß sieh auch die Amiga-Fassung ihren Hitstern verdient hat.
Amiga Action (Jul, 1990)
This game has taken an astonishingly four man-years to produce. Billed as "The strategy game of the decade", Midwinter has certainly got something to live up to. The well-designed Icon system makes the game a joy to play and icy landscapes prove breathtaking. Games of this calibre are few and far between; Midwinter rates alongside my all-time favourite, Dungeon Master. In a nutshell, Midwinter is a rarity - it'll keep you up and will hold your attention for months to come.
Australian Commodore and Amiga Review (Jul, 1990)
This game is vast. There's a whole team of Peace Officers to control, there are volunteers to enlist and there's strategy to be devised. I'm still at the level of struggling for personal survival, even after a few hours of practice. Midwinter may not be a world in itself, but it sure is a full scale island. It's a game that keen players will immerse themselves in for hours on end - probably days.
Your Amiga (Aug, 1990)
This is an in-depth strategy game with arcade quality gameplay. A game to immerse yourself in but not to play casually.
Info (Nov, 1990)
If you can get by the arcane manual-based copy protection (which consists of identifying two characters from practically indistinguishable portraits scattered throughout the entire manual) you're in for a shivering good time.
Als der strategische Winter 1990 über die Fans hereinbrach, war erstmal nahezu jedermann von der optisch ansprechenden und sehr flotten Vektorgrafik fasziniert. Neben der puren Menge an Fortbewegungsmöglichkeiten (Skier, Seilbahn, Schneegleiter, etc.) und Gesprächspartnern überzeugte an der eisigen Zukunftsversion auch die Kombination von Tüftelei auf der Landkarte, actionreichem Kampf mit dem Feind und einer rollenspielmäßigen Aufgabenstellung. Doch bald stellte sich heraus, daß es gar kein Kunststück ist, den bö sen Widersacher Masters auf der Midwinter-Insel zu schlagen – übrig bleib ein gut gemeintes und präsentiertes, aber doch eher anspruchsloses Spiel, das man mittlerweile äußerst günstig bekommt.
Amiga Power (May, 1991)
Vast as something that is very vast indeed, with loads of strategy bits, and some very nice 3D indeed. Occasional pockets of boredom tend to break the tension; apparently very easy to complete if you know how. Mike Singleton finally brings his classic Lords of Midnight up to date.
Amiga World (Jan, 1991)
Now, Midwinter's heart may be warm as toast, but its extremities are somewhat chilly. You can't install it on your hard disk or make a backup. For copy protection, it uses the new and intimidating practice of identifying individuals among a throng of mostly similar faces. Finally, the manual is poorly organized and contains at the outset far too much scientific or pseudo-scientific rationalization of the scenario. Do yourself a favor, however, and take the time to maneuver around these obstructions. Midwinter is a genuine Amiga classic. You won't be sorry.