Might and Magic II: Gates to Another World

aka: Might and Magic II, Might and Magic: Book Two, Might and Magic: Book Two - Gates to Another World!, Might and Magic: Gates to Another World
Moby ID: 1620

[ All ] [ Amiga ] [ Apple II ] [ Commodore 64 ] [ DOS ] [ FM-7 add ] [ Genesis ] [ Macintosh ] [ MSX add ] [ PC-88 ] [ PC-98 ] [ Sharp X1 add ] [ Sharp X68000 add ] [ SNES ]

Amiga screenshots

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Title screen.
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Character roster.
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Copy protection check.
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Rolling a new character.
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Starting a new game.
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You adjust your party composition at the Inn.
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A little story text to get you started on your adventure.
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First stop is the blacksmith to buy some armor.
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New characters start with only a basic weapon. You must manually equip the weapon on each character.
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The temple can provide healing and spells for a price.
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Conjurors attack!
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Won the battle.
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Visiting a tavern.
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Night time in the city.
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Once you have enough experience points you will need to train.
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A quest to retrieve a goblet!
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If a party member has the cartographer skill, the map will be drawn as you explore.
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Heading into the wilderness.
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Greeted by the Guardian Pegasus.
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Signs point to important locations.
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Attacked by Griffins!
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Water and mountains are impassable without the proper skills.
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Entrance to the city of Middlegate.
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Battling some Witch's cats.
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Entrance to the Desert of Desolation.
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Combat versus a Ranger and some Rabid Rodents.
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Wilderness map.
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Wizard Eye adds a mini-map in the right corner.
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Mandagual's Keep.
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Battling Phantoms in the Sewers.
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Muggers quickly kill party members!
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Game over.
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