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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.1
Gameplay How well the game mechanics work and the game plays. 4.3
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 4.7
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations, special editions and non-story DLC items. 4.1
Overall User Score (10 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zzap! (Jul, 1989)
This strange, and unusual game crosses a relatively simple strategy with an atmospherically presented adventure. The desire to see more of these adventure bits, combined with slick 16-bit (albeit ST) presentation, make this an exceptionally compelling game. The only drawback is the relative ease with which this £25 game might be completed after around 20 hours play. Nevertheless with such a great atmosphere, and high addiction quota. I for one certainly found myself playing into the early hours until I completed it.
Commodore User (May, 1989)
Millennium 2.2., originally written as a text game for the PC by Ian Bird, was picked up by Activision as an ideal for window and mouse interfacing. The resulting graphics are superb without being spectacular, and suit the mood of the game admirably. Similarly, the sound consisting mainly of low-level sound effects, like the background noise of heavy mining machinery accompanying the resource screen, heightens the sense of atmosphere, as well as being an aid to identifying which option you are in. Arcade? Strategy? Adventure? You must make your own mind up – but be sure of one thing – this is more a long-term project than a game.
Retrogaming History (Apr 12, 2009)
"Millennium 2.2 è un gioco affascinante fortemente orientato all'esplorazione, allo sfruttamento delle risorse minerarie e alla scoperta di nuove invenzioni, in cui bisogna saggiamente bilanciare i vari aspetti gestionali. Un titolo che deve essere preso in seria considerazione da tutti gli amanti del genere."
Amiga Computing (Sep, 1989)
As a games reviewer you quickly learn to detect an ST port with your eyes close and fur on your tongue. Millennium 2.2 is yet another. Basically, it is an infinitely expanded variant of Kingdom, the golden oldie which had you balancing the books of an ancient dynasty while ensuring that the population did not get too restless and depose you. But the good presentation and huge variety of options brings it band up to date. Despite the could-do-better graphics and sound, plus the extremely terse instructions, Millennium 2.2 is a surprisingly addictive game. It grows on you, provided you stick with it. It should keep you frustrated for months.
Die Grafik des Programmes ist gut, es gibt Actionsequenzen à la Elite, wenngleich auch weniger aufwendig programmiert. Die Handhabung ist dank Maus und Icons einfach. Alles kann schnell gesichtet und analysiert werden. Die Technik-Strategie-Seite des Programmes ist ebenfalls gut gelungen. Alles ist sehr logisch aufgebaut, und man braucht viel strategisches Geschick, um hier zu bestehen. Der Spielwert ist allerdings eine Sache für sich. Hat man das Spiel erst einmal gelöst, wiederholt sich alles bei einem Neubeginn. Lediglich ein Erfolgsbarometer (in Prozentangabe) gibt einen Anreiz, es nochmal zu versuchen. Zwar sind die Möglichkeiten und Alternativen groß, aber die Luft ist schon ein wenig raus. Jedoch braucht man schon ein Weilchen, bis man das Spiel gelöst hat.
Die problemlose Maus/-Iconsteuerung und das interessante Gameplay trösten über das bescheidene Outfit dieses SF-Klassikers hinweg: nachprüfen läßt sich das leider nur noch am PC, weil die Amiga- und ST-Versionen seit Jahr und Tag im Weltall berschollen sind – dasselbe gilt übrigens für den spielerisch sehr ähnliche Nachfolger „Deuteros“).
(page 90)
Power Play (Aug, 1989)
Schluchz! Das hätte das optimale Weltraum-Strategiespiel werden können. Leider haben die Programmierer wichtige spielerische Details vernachlässigt. Was will man mit einem 80 Mark teuren Programm, das man an einem langen Abend durchspielt? Der Reiz, Millennium mehr als einmal zu lösen, ist gleich Null.