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Myth Reviews (Amiga)

missing cover art
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Text / Vocal Parser How sophisticated the text/vocal parser is, how appropriate its responses are, etc.. 4.2
Overall User Score (5 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore User (Apr, 1989)
Don't be put off by it being a mini adventure - it is about the same size a s a 'full size' text adventure. You get four pictures up top usual Scrolls standard, plus text un-dreamed of in those bygone days.
Amiga Format (Nov, 1989)
Graphics in Myth are very good, and the parser is OK, but the real high point of it is the humour. If you liked Fish! you'll probably like this because they are very similar in style; you may even prefer this, it's that good! An excellent adventure. Witty, cunning and just plain good fun!
The only real drawback of this adventure is its rather short length. After saying that, though, the delays Myth has suffered have largely been due to the programmers expanding and adding to the adventure. Apparently, Myth was never supposed to be as large as it is now. There are no fancy trinkets or manuals included, the disk arrives in a simple folder with minimal documentation. The parser can cope with most inputs, the few graphics are good, as is the interaction with other characters. Overall, Myth, which shows some detailed research by the author, is an enjoyable jaunt amongst the Greek deities.
Natürlich gibt‘s, wie bei jedem MAGNETIC-SCROLLS-Adventure, auch wieder Grafiken, doch deren Qualität konnte mich nicht so recht überzeugen. Manche Backgrounds zeigen zwar noch die Zeichenkunst, die MAGNETIC SCROLLS früher immer bewies, doch viele Charaktere und Gegenstände sind einfach zu grob und klotzig geworden und lassen feine Farbabstufungen vermissen. Ähnlich unerfreulich war auch der früher doch so verständliche Parser. Zwar schluckt dieser die Eingabe von ganzen Sätzen mitsamt Verknüpfungen immer noch problemlos, aber bei einigen Standardverben zeigte er kein Verständnis; er reagierte bei bestimmten Handlungen nur auf ein bestimmtes Verb und ließ keine Variationen zu. Nur gut, daß MYTH die typischen Ingredenzien hat, die MAGNETIC-SCROLLS-Spiele schon immer auszeichneten: Tolle Texte und eine tolle Handlung. Das Zugreifen lohnt sich sicherlich, auch wenn die bisherigen Adventures dieser Firma einen besseren Gesamteindruck machten. Liegt‘s vielleicht am Adventure-Sommerloch?