Naughty Ones (Amiga)

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100 point score based on reviews from various critics.
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The Naughty Ones come under your control in this old-fashioned platform game. Each screen is separate from the others, and involves trying to collect a key and then progress through the exit. Enemies are best dealt with by shooting one of your longer-range weapons towards them and waiting for it to hit them - this will release at least one coin, for points. Improved weapons can be collected, each of which functions for a limited number of shots. Bonus items are often located in the more precarious parts of the level, leading you to choose whether to risk losing a life, and going back to the start of the screen (although previously killed creatures remain dead when you lose a life).


Naughty Ones Amiga Game over
Naughty Ones Amiga Sucked into the beam
Naughty Ones Amiga The next theme is Foreign Affairs.
Naughty Ones Amiga The switch on the right triggers the moving rope, so you can move safely over the spikes. The couches at the bottom allow you to jump high.

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Critic Reviews

Amiga Dream Jun, 1994 73 out of 100 73
Amiga Joker Feb, 1994 70 out of 100 70
Amiga Games Feb, 1994 67 out of 100 67
ASM (Aktueller Software Markt) Apr, 1994 7 out of 12 58
High Score Mar, 1994 2 out of 5 40


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The Amiga disk contains the following message from the authors of the game to all potential crackers:

Sorry guys. No time for a proper protection. Have mercy!.. Melon Dezign did a lot for the scene, so please give us a break. No challenge in breaking this one anyways... PS: We were NEVER paid to make an intro for anyone, but maybe you will reward us by not cracking/spreading this one... OK?? PPS: Just spend my last money buying a mobilephone, so I really need every dime this game can make... Merry Xmas everyone, seeing you around... [PALEFACE]
Martin Smith (66801) added Naughty Ones (Amiga) on Nov 26, 2004
Other platforms contributed by Kabushi (209311)