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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 1.9
Gameplay How well the game mechanics work and the game plays. 2.2
Graphics The visual quality of the game 2.6
Personal Slant A personal rating of the game, regardless of other attributes 2.6
Sound / Music The quality of the sound effects and/or music composition 2.2
Overall User Score (8 votes) 2.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Commodore User (Jun, 1989)
Remember Dinamic? They are the Spanish software house who brought you Game Over, the left to right scroller with the subtle advertising? Well they are back with Navy Moves, and take it from me, it is more than a marked improvement on its forerunners.
75
Zzap! (Aug, 1989)
Those naughty terrorists have gone and 'borrowed' the brand-new American U-5544 nuclear submarine intent on launching an attack on some oil-rich Arab countries.
74
Graphics are good, especially when he gets his hands on a flamethrower. Sound is also good, with a lively title tune and apt effects.
73
Bis auf den immensen Schwierigkeitsgrad ist die Motivation nĂ€mlich sehr hoch. Bei der getesteten Amiga-Version wird die Freude am Spielen durch sehr gute Grafik unterstĂŒtzt. Diese ist sehr detailliert und farbenprĂ€chtig (beim 64er leichte Abstriche). Bloß die Animation könnte besser sein. Der Sound ist ebenso gut. Eine schöne Melodie fetzt zu Beginn los (beim 64er klingt es lĂ€cherlich), und die guten Soundeffekte begleiten das ganze Spiel. Man hat den Eindruck, daß hier wirklich anstĂ€ndige Arbeit geleistet wurde.
68
Your Amiga (Sep, 1989)
If you want a tough challenge that you'll either conquer or will force you to destroy your Amiga in frustration then go ahead, but you have been warned.
53
Amiga Format (Aug, 1989)
Put on your flippers and snorkel and make ready with the flamethrower and harpoon gun: because it is aquatic destruction time. The U5544 nuclear submarine must be destroyed and it appears you are just the person for the job: if you can get there. Like Dinamic’s ealier game, Army Moves, it is a two-parter, access to the second part being denied until you complete the first part and receive an access code.
40
Power Play (Aug, 1989)
Sound und Grafik sind in Ordnung, statt Spielspaß wurde jedoch jede Menge Frust auf die Diskette gepackt.
40
Amiga Action (Jun, 1992)
Navy Moves is supplied in two parts. Each of these parts is loaded separately, so you can start anywhere, as long as you've got the relevant password.
34
If you've bought a Dinamic game before, you'll know what to expect - lots of frustration but plenty of action. The instructions are pretty good, even to the extent of giving you a few handy hints on baddie-bashing; it's just a pity that the graphics are below par and the difficulty level is at the point where the TV goes out of the window.
30
Datormagazin (Aug, 1989)
Navy Moves Àr inget undantag. Jag försökte verkligen hitta en anledning att köpa Navy Moves, men det gick inte.
19
Amiga Computing (Sep, 1989)
This is possibly the world’s longest delayed game. Previewed shortly after Army Moves and before Game Over, it promised fabbo graphics and Dinamic gameplay – sometimes frustrating, but ultimately rewarding.
 
Graphics are a great improvement on the old Army Moves, and in fact are rather arcadish quality. Sound and music suit the feel of the game well, if not enhancing the feel in some areas. Gameplay is to the max - I can't tell you how hard the second part is because I can't play as far without the access code, and I can't complete the first part to get it! If you thought life as an Army Mover was tough, then life as a Navy Mover will add blisters to the hands as they push and pull the joystick for all it's worth. Navy Moves is damn hard, but all in all it's a top class game. This beauty is worth its weight in pearls!


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