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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 2.4
Sound / Music The quality of the sound effects and/or music composition 3.2
Overall User Score (5 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zzap! (Jan, 1989)
Nice status panel, impressive name-entering system and generally well thought out appearance. Well drawn levels and nasties with good use of colour and smooth, fast scrolling. Good clangs, crashes and bangs in the game itself, but the title music is rather disappointing. The ship's momentum seems a bit severe at first, but the gratuitous blasting action is rather satisfying. 12 progressively harder levels should keep ardent blastabout fans happy for a few weeks. A strange collect and shoot 'em up game which will appeal to those who give it a chance.
The fast frantic action provides addictive fun, and lasting interest is added by the ability to start on levels five or nine (once they have been reached by working through the stages).
The One (Nov, 1988)
There's really nothing worth adding to the comments made in the first issue.
The One (Oct, 1988)
Netherworld is a polished and enjoyable game which provides a pleasant blend of mindless blasting and dextrous puzzling. Cartographers are also catered for, since later levels really do need some sort of map to enable their negotiation. The gameplay is smooth and the different elements are sufficiently addictive to hold the attention for some time.
ST/Amiga Format (Nov, 1988)
Possibly Hewson's strongest 16-bit review in terms of blastability, Netherworld really shifts in the firepower department despite a rather standard scenario. A good outing for Hewson on the 16-bit format - now when are they going to get beyond 8-bit conversions.
Joystick (German) (Jan, 1989)
Grafisch besticht Netherworld durch seine Farbvielfalt und Detailtreue. Auch die Steuerung ist präzise und verspricht Stunden ungetrübten Spielspaßes.