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User Reviews

Superb French zaniness (although a tad short) Johnny "ThunderPeel2001" Walker (498) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall User Score (33 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
From the moment the first bars of the intro tune blast from your TV speaker you realise this is no ordinary game. The hilarious cartoon graphics coupled with strange renditions of Civil War anthems and sound effects create an extremely playable arcade/strategy game.
Zzap! (Dec, 1989)
All this is great fun but to get anywhere, plenty of men are needed for the combat scenes. When two armies meet it's off to battle with cavalry and cannons towing along behind. Best to use the cannon to soften up the enemy and send in the cavalry to mop up any survivors. Watch out for rifle toting troops - they're good shots. If you don't want arcade combat, the strategy mode fights the battle automatically.
Raze (Aug, 1991)
[Budget re-release] The whole game is smothered with some unique cartoon presentation. For people with an appetite for sound, there's an abundance of super tunes and effects. Do your bit for foreign affairs: go to your British shop to buy this French game about an American war.
Play Time (Jun, 1991)
Wer hat gesagt, daß Strategiespiele nicht lustig sein können? Selbst derjenige, der Strategie verachtet, könnte das nicht von North & South behaupten, denn es ist eins der interessantesten Spiele, die in den Low-Budget Spielemarkt auf lange Zeit eingeschlagen sind.
Viele gute Effekte und grafische Leckerbissen, immer gepaart mit dem Comic-Effekt, machen NORTH & SOUTH zu einem Spitzenprodukt, das keinesfalls als kriegerisch zu bezeichnen ist. Es ist eine lustige, witzige, interessante und motivierende Strategie-Geschichte, die durch die Action-Teile den „alten Staub“ so mancher „strengen“ Strategieprogramme weggepustet hat. Die verschiedenen Sounds sowie die Special Effects tragen auch dazu bei, daß NORTH & SOUTH zu einem Verkaufsschlager werden wird. Für mich ein absolutes Spitzen-Teil, dem der MEGAHIT-Titel nur versagt blieb, weil die Tastatursteuerung einen Flecken aufs Programm drückte. Die Firma mit dem Gürteltier hat wieder einmal bewiesen, daß auch mal wieder was Originelles möglich und machbar war!
Amiga Action (Dec, 1989)
Infogrames have come up with another winner here. North and South is a really well presented game, which features their usual high standard of graphics and sound - but maybe not all the gameplay I would have wished for. The game is definitely a souped-up Defender of the Crown clone, and although the game is just as easy to beat, it's a really good laugh and, don't worry unlike Defender you will be playing it for ages. I recommend North & South as a definite buy.
Amiga Power (Jun, 1991)
[Budget re-release] Hilarious French slant on the simplest sort of strategy game. It really is a love to play. Odd and (in the two player mode) simply unmissable.
Amiga Joker (Dec, 1989)
Schon der oben erwähnte Vorspann kann durch Witz, tolle Grafik und fetzigen Sound überzeugen, im Spiel setzt sich der Genuss ungebrochen fort. Da auch das Gameplay kaum Wünsche offen und Langeweile gar nicht erst aufkommen lässt, muss North & South als ganz heisser Tip für kalte Winterabende gehandelt werden!
Commodore User (Nov, 1989)
The graphics are of a very high standard, as is the soundtrack, and that is what makes the game an instant hit. However, I am sorry to say that the fun is a little short-lived. For some reason, the computer is very, very easy to beat. Rather than having any artificial intelligence, it seems to follow the same pattern of moves every game. Aren’t strategy games the ones that are supposed to keep you going for years?
75 (Mar 19, 2010)
En un mot, un jeu fort sympathique. Le titre a certes vieilli et peut paraître répétitif voire enfantin, mais il conserve un charme indéniable et reste l’un des meilleurs jeux de stratégie pour deux joueurs de cette époque.
Zero (Dec, 1989)
All in all, a pretty good mix of arcade sequences and strategy. I doubt if it will appeal to hardened strategists, but it does introduce an element of planning and organisation for those who are normally rabid joystick wagglers. However, I'm not sure that will stay in many people's drives for long, as it seemed fairly straightforward after a while. Still, it's really good fun and well worth a look, but give it the once-over before you buy.
The game itself is jolly, enough for a budget title, but why oh why do the French insist on ruining any atmosphere by treating a serious subject in a Benny Hill style? I was expecting the Yankees to storm on dressed in big, floppy hats and bifocals! I wonder what sort of game they'd make out of the Battle of Waterloo.
Amiga Format (Jan, 1990)
It is simple stuff, but very enjoyable. The computer opponent is not the world’s smartest, so it is not too difficult to beat. Play against a human with the arcade sequences turned on and things becomes a lot more interesting.
North And South is rich in visual and aural quality. A comic-book feel is prevalent throughout, with select scenes appearing in panels. But there's just not enough flexibility for gameplay - playing area limited.
The One (Nov, 1989)
The arcade sequences are all excellent, even if the battles are too easy and the train sequences a tad hard. Even so, only the two player option rescues North And South from being an expensive two hours of fun - a human opponent creates greater lasting appeal - in fact, it's the only way of enjoying North And South in the long term.
The comic-book version of the American Civil War, this product leans heavily toward arcade-type play and graphic sequences. A French import, it is just about what one would expect from a country which has made Jerry Lewis a national icon.
Power Play (Feb, 1990)
Eines muß man den französischen Spiele-Programmierern ja lassen: In Sachen Grafik und Sound sind sie wirklich Klasse. Auch bei "North & South" sind Grafiken und Digi-Soundeffekte gut gelungen. Auf Dauer kann das bunte Schlachtengetümmel wenig fesseln, vor allem dann, wenn man alleine gegen den Computer antritt. Wer alle Gags und grafische Leckerbissen gesehen hat, hat kaum noch eine ausreichende Motivation, eine weitere Runde zu spielen. Leider ist in den Action-Sequenzen auch die Steuerung etwas unglücklich. Etwas anders sieht es beim Zwei-Spieler-Modus aus.
It doesn't take much to figure out how to beat the computer in each fight and subsequently, to win the game. A greater challenge comes from a human opponent, but even this doesn't last too long. Even at this price, North And South will only appeal to the die-hard fan of French humour - does such a thing exist?