Nuclear War Reviews (Amiga)

Nuclear War Amiga The developer


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.3
Overall User Score (13 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Dragon (Jul, 1990)
My only criticism is that only one person can play this game against four computer opponents. I would much prefer having the option of four human competitors with the computer available to fill any empty character slots. Otherwise, if a comic treatment of nuclear war doesn't offend you, go out and get Nuclear War and irradiate someone.
CU Amiga (May, 1990)
With over half a billion people dying per game, space aliens and flying cattle, it is hard to be offended by Nuclear War. It is incredibly funny with Spitting Image style humour. It can be quite easy to win the occasional game but so much happens you have to keep coming back. Witty and imaginative, Nuclear War is a fantastic game which fields a full team in the comedy department.
Nuclear War should not be dismissed as taking the 'bomb' issue too lightly. Rather, it conveys the futility of the whole thing. The gameplay is addictive as the opponents can be a handful. Recommended as light relief for serious wargamers and anyone who's after something different.
Nuclear War will appeal to a wider audience than the average war game. It has shades of Sim City about it and is very compulsive. It is perhaps a little flippant and cynical about the subject of cities being destroyed by nuclear war - but then again if were all to worry ourselves sick about global conflict, it wouldn't be worth living anyway. Whatever you view on the controversial aspects of Nuclear War it remains an absorbing, challenging, and entertaining game.
Power Play (Apr, 1990)
Seit Ronnie Raygun aufrüstet, mag Ayatollah Kookamamie ihn nicht mehr. Also tankt er beleidigt seinen Bomber voll; 50 Megatonnen explodieren über Ronnies Hauptstadt – 32 Millionen Tote. Ronnie wiederum kommentiert: "Ein kleiner Kratzer". Tagesschau? Schlagzeile des Abendblatts? Alptraumszenario aus dem "Spiegel"? Schlimmer: Alltag im Strategiespiel "Nuclear War".
As a "tongue-in-cheek" game of global destruction, it is not intended to be a simulation but rather a mild diversion. As such, it can be fun, although its emphasis on massive casualties will never garner a "political correctness" award.
Das Beste an NUCLEAR WAR sind, neben der wunderbaren Story, die man während der ersten Spielstunden endlos genießt, die immer wieder auftretenden Gags. Von Zeit zu Zeit hebt mal so zum Spaß eine Stadt ab und fliegt ins All, begleitet von einem hübschen kleinen Kommentar in der Textzeile unterhalb des eigentlichen Screens. Die schon legendären 18 Tons treten ebenso auf wie Erdbeben, Kernschmelzen, die Landung Außerirdischer etc. und erhöhen den anfänglichen Unterhaltungswert ungemein. Leider hing ich nach ca. sieben, acht Stunden mit einer schönen Flappe vor dem Gerät - Langzeitmotivation ist also nicht!
Amiga Format (Jun, 1990)
It is far too simplistic and limited to have you playing more than a few times. Simple, easy-to-understand fare that has a wicked sense of humor to recommend it but little else. Certainly no meaty gameplay.
Amiga Joker (Apr, 1990)
Die Grafik ist anfänglich sehr beeindruckend, schön bunt und teilweise witzig animiert. Aber diese gute Eindruck verblaßt während des Spiels zunehmend, es gibt nur ein paar verschiedene Screens, und schon sehr bald hat man sich an den immergleichen Animationen sattgesehen. Über die Sounds läßt sich so ziemlich dasselbe sagen, also zu wenige und immer wieder die gleichen. Den Spielwitz fand ich nicht gerade berauschend; gelegentliche Gags wie die Landung von Aliens ändern nichts daran, daß dieses Thema allmählich nervt - auch in dieser, angeblich ach so satirischen Verpackung!
Zzap! (Jul, 1990)
Nuclear War is easy to get into and warrants a few attempts at becoming leader of a dead world, but its simple gameplay, limited strategies and unimpressive (though nearly humorous) graphics render it poor value for money.
Amiga Power (May, 1991)
Interesting cross between Risk and Dictator. Utterly feeble puns, and dubious taste. Very limited game, not really saved by the humour.
Nuclear War is fast, entertaining, easy to learn and play, but challenging enough to enjoy a good replay value. It makes a great addition to a hard disk for that idle moment or end of a frustration-filled day. The cleverly written documentation is simple, clear and funny, while the graphics are crisply executed and entertaining. Quibbles? Yes, one! Quality control evidently failed and allowed two different misspellings of "propaganda" to slip through. C'mon, people! Here, also, is a caveat: when this reviewer first bought the Nuclear War card game in 1968, his mother called him "sick." Six or seven years ago, this game would have inspired a boycott. For those of us with a sense of humor, however, who like fact-paced games with a "liberal" dose of satire, Nuclear War provides lots of (ahem) bang for the buck.