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User Reviews

Taito's first attempt at developing a shooter, and one of the best Katakis | カタキス (41056) unrated

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (11 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Génération 4 (Dec, 1988)
Graphismes fantastiques, animation parfaite, Operation Wolf relève encore une fois la barre des adaptations, encore plus haut. Pour le premier produit réalisé par Océan France, on peut dire qu'ils entrent par la grande porte : c'est facile, on ne voit quasiment pas de différence avec la version arcade, si ce n'est qu'on a une souris entre les mains et plus un fusil-mitrailleur...
The One (Dec, 1988)
Of course the Amiga version is arcade perfect too, with the only real difference being meatier sound effects, slightly refined graphics and the need for less disk swapping as it comes on just two disks (rather than ST's staggering three!). Go get it!
Commodore User (Feb, 1989)
Op Wolf is both addictive and compelling. Shame about all the disk swapping but, Ocean say, that was the only way you could have the whole game.
In play, the Amiga is faster but very difficult - soldiers and bullets move so quickly your chances of survival are slim. This renders the game mildly frustrating - but is keeping with the coin-op.
While Operation Wolf is addictive and by no means easy, there is no getting away from its rather basic gameplay. Fortunately the frantic pace and spectacular graphics go a long way toward disguising this. So if you want a state of the art arcade machine in your Amiga, you will not be disappointed in Operation Wolf!
Raze (Jul, 1991)
[Budget re-release] The arcade machine came complete with a cabinet-mounted uzi, but even without that you can have some great fun. A great range of graphics and some super digitised sound effects make for a blasting good time.
Amiga Power (May, 1991)
[Budget re-release] You know exactly what you're getting here and, within its limits, it doesn't really put a foot wrong.
Zzap! (Mar, 1989)
The first thing that struck me about Operation Wolf was the incredible length of time that it took to actually get going. The title screen loaded, the music played, the credits appeared, the music stopped and it still wasn't ready! When it finally started I can't admit to being over keen on the control, as the bullets hardly ever seem to hit what you aim at. They seem to be more content to wander off and hit something else – like a hostage! The graphics and sound are very good, though, with large, colourful sprites and sampled effects, but when the game is filled with such long delays due to the awful multiload then it hardly seems worth it.
Retro Archives (Sep 25, 2018)
Si la réalisation technique d’Operation Wolf sur Amiga tient plutôt bien la route, le plaisir de jeu a laissé quelques plumes en route, la faute à une difficulté ahurissante causée, en grande majorité, par de mauvaises raisons. Face à des écrans désormais constamment bondés d’adversaires, on regrette rapidement que l’animation soit aussi limitée et surtout que les masques de collision soient aussi imprécis. Reste l’essentiel de l’expérience originale, mais c’est quand même nettement moins drôle à la souris.