There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.4|
|Gameplay||How well the game mechanics work and the game plays.||4.0|
|Graphics||The visual quality of the game||3.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.8|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.6|
|Overall User Score (5 votes)||3.7|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
CU Amiga (Sep, 1990)
Every so often a game will come along that will knock spots off the competition; it will be an absolute corker, a true thoroughbred that takes a particular genre by the scruff of the neck, ignores convention and routine, and comes up with a radically different game destined to become a classic. Supremacy, from Virgin Mastertronic, is just such a game and looks set to storm the charts.
Zzap! (Jan, 1991)
Supremacy is as good a game as Electronic Art's Imperium - for exactly the opposite reasons! It is very easy to get into and play and recommended to beginner and experienced strategists alike. The presentation is glossy and entertaining, the challenge is high and tactical thought is necessary. In fact, any game that can keep me up till five o'clock in the morning has to have something going for it!
Amiga Format (Oct, 1990)
Nations have always fought for a place in the sun and, equally, for the ‘glory of empire’. Unfortunately, these imperialistic tendencies are not limited to man: inhabitants of other star systems, supposedly more advanced, also crave the soil of other races and galactic supremacy.
Raze (Jan, 1991)
Supremacy is very easy to get into and play. It is recommended for beginner and experienced strategists alike. The presentation is glossy and entertaining. The challenge is high, and tactical though is necessary. If you're after a strategy game that doesn't demand too much pre-game study with a long learning curve, Supremacy is the game for you.
ACE (Advanced Computer Entertainment) (Nov, 1990)
Admittedly, there's not really anything in Supremacy that hasn't been done long before, but it's never been done quite so attractively or with so much thought devoted to user friendliness. Like Populous, it opens up this style of game to those who perhaps wouldn't normally consider it, and offers lots of long lasting entertainment into the bargain.
Computer and Video Games (CVG) (Dec, 1990)
While it isn't all that complicated, the vast array of tactics and ideas make Supremacy a great strategy game. I particularly liked the high quality graphics used throughout the game (check out the spaceship pics!), which add a lot to the game's overall feel end atmosphere. The only bummer is the rather hefty price tag, which I suspect would put the mainstream gamers off buying. Still, if strategy is your bag. then I think you should find the extra fiver is money well spent.
Amiga Joker (Dec, 1990)
Daß Supremacy knapp an einem Hit vorbeigeschrammt ist, liegt vorwiegend daran, daß keine Zwei-Spieler-Option eingebaut wurde - auch wenn die Spielstärken der 4 Digi-Gegner sehr gut gestaffelt ist, bringt so ein "Human" einfach mehr Pep in eine Simulation dieser Art. Aber ansonsten wird auch der anspruchsvollste Großimperator zufriedengestellt: Von der realistischen Gestaltung (z.B. läuft das Game in Echtzeit ab) bis zur wunderschönen "Verpackung" stimmt hier eigentlich alles!
Power Play (Dec, 1990)
Strategiespiele sind oft kompliziert, staubtrocken und wenig ansehnlich - drei Eigenschaften, die viele Durchschnittsspieler verständlicherweise gründlich abschrecken. Die Macher von Supremacy waren sichtlich bemüht, just diesen Grundübeln beizukommen: Die Bedienung ihres Programms ist einfach, der Spielablauf leicht nachvollziehbar und schicke Bilder machen Lust aufs Spielen. Die enorme Komplexität von echten Strategie-Wuchtbrummen wie "Imperium" wird nicht erreicht. Supremacy ist aber gut spielbar und bietet immer noch genug Freiraum für strategische Varianten, um Euch ernsthaft zu fordern.
ASM (Aktueller Software Markt) (Oct, 1990)
Supremacy besticht in erster Linie durch seine gute Grafik, die durch die diversen Animationen noch an Klasse gewinnt. Das englische Handbuch ist sehr ausführlich, während sich die beiliegende deutsche Übersetzung auf das Wesentliche beschränkt. Die komfortable Icon-Steuerung und die sofortige Verfügbarkeit der vielen Screens ohne lästiges Nachladen machen das Game durchaus empfehlenswert.
Amiga Power (May, 1991)
Galactic empire-building with some smart graphics. The number-based gameplay renders it all completely uninteresting. For accountants and gullible people only.
Computer Gaming World (CGW) (Nov, 1992)
A game of strategic conquest with well-done graphics and a rich and broad texture. However, the program does not adjust well to computer clock speeds, and on a faster machine (16 MHz up), the computer opponent is simply too quick. Great concept ruined by technical oversight.
Retro Gamer (Apr 27, 2015)
If you want to track where the real atmosphere of Supremacy comes from, you have to look to the real-time text stream. While it initially appears to be fairly unexciting, the text box is where you’ll receive great news and where you’ll be subjected to angry declarations of intent by your rivals in galactic conquest. Before long, you’ll be going about your business not simply in order win, but also in order to annoy the CPU player. And let’s be honest – if you’re trying to deliberately annoy a fictional entity, you’ve probably been drawn into the game.
Computer Gaming World (CGW) (Jun, 1991)
The game is easy to learn and a delight to play. The sounds are quite nice throughout (from the rattling sounds of ships docking or taking off, to the hushed female voice telling the Overlord there is a "message") and the graphics have plenty to offer even the most jaded strategy player. Hats (or, in this case, space helmets) off to the designers of Overlord. Overlord conquered this reviewer's taste.