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User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 5.0
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
4.0
Overall User Score (5 votes) 4.2


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
94
CU Amiga (Apr, 1990)
As management games go, Player Manager is definitely a step in the right direction. A lot of the menus and options cover old ground, but in the case of player transfer markets and financial details, that is unavoidable. However, possibly one of the most impressive options yet seen on a managerial game, and the keystone to addictiveness and involvement of this game, is the Tactics option. Forget selecting 4-24 or 4-3-3, PM lets you plan all your set pieces just the way you want them. An infinite amount of different strategies are available for you, the only limit is your imagination. By placing the players in the best positions for your style of play, and marking out approximate ‘trace’ lines, telling each player where they should be for any given moment, you will never be able to say that you are not in full control of your game.
93
Kick Off has been hailed as the most playable football sim ever, now Player Manager aims to bolt on management elements while leaving all the excitement of the actual game intact. Probably the first game ever to successfully combine detailed strategy with arcade style action.
93
Amiga Format (May, 1990)
After the disappointment of Extra Time, this is cracking stuff. The mix between management and arcade is the best to have appeared in any football game, making it enthralling and addictive. There is a whole mess of extra options and choices that, added together, make this a worthy upgrade to Kick Off. If you own KO already and are fed up with having to play the computer the whole time this is a must. If you do not own Kick Off, Player Manager should be near the top of your shopping list. The version we played did contain the odd bug, however (the corner-kick one from Kick Off is still there) and it did crash occasionally so make sure you save your position often.
92
Zzap! (May, 1990)
I'm overjoyed to say that Player Manager has been well worth the anxious months of waiting. The mixture of management and arcade games works very well indeed with the players visibly performing according to their abilities. All the management menus are very easy to use and neatly presented. Rather than just pick your team, there are great coaching and tactics options which can really pay dividends on the pitch. The transfer system is particularly impressive with plenty of players to choose from and a neat bidding system. The match action is an improvement on Kick Off with cleverer computer players making for a more skilful game – especially when you're playing in one position. And with the long term interest offered by league and cup competitions you'll never want to hang up your boots.
90
The core Kick_off game is sadly lacking a two-player mode, but compensates with a role-playing option where you control just one player risking injury and sending offs. Football fans will find this an absolutely essential purchase, but anyone else who appreciates a great arcade game and an in-depth strategy game should enjoy it just as much. And with the long term interest offered by league and cup competitions you'll never want to hang up your boots.
82
Das Programm bietet Kick Off in gewohnter Form, mit dem Unterschied allerdings, daß sich die vorher getroffenen taktischen Entscheidungen auf das Spielgeschehen auswirken. Neben der erfreulichen Tatsache, daß alles - die Mannschaften inklusive - in Deutsch gehalten ist, sticht vor allem der Umstand hervor, daß sich über 1.000 verschiedene Spieler im PLAYER MANAGER tummeln. Aber auch die Möglichkeit, entweder als Trainer oder als Akteur am Spielgeschehen teilnehmen zu können, wird des Fußballfans Herz höher schlagen lassen. Hinzu kommt, daß zwei Kameraperspektiven es ermöglichen, das Spiel aus zwei Blickwinkeln zu verfolgen. So kann man entweder „am Ball bleiben“ oder sein ganzes Augenmerk auf einen Spieler richten und damit seine Stärken und Schwächen haarscharf beobachten. Den taktischen Möglichkeiten sind kaum Grenzen gesetzt, der Fußball-Part ist so gut wie eh und je. Damit ist es ANCO gelungen, Kick Off - auch auf dem Amiga -zum perfekten Fußball-Allround-Spaß zu machen.
72
Sequels are seldom as good as the originals, and this adage has never been truer than in the case of Player Manager which, although possessing a huge range of extras the original didn't have, fails to have the same kind of immediate impact. The managerial additions are a neat idea, but when all's said and done Player Manager is only a worthwhile buy over Kick Off if you have no friends you want to play against in the original's two-player mode.
65
Amiga Joker (Apr, 1990)
Der Managerteil ist schon eine ausgereifte Sache, aber das allein genügt eben noch nicht. Bei einem guten Spiel muß auch der Rest stimmen! Und der sieht hier leider ziemlich düster aus: Die Grafik ist unter aller Kanone, im direkten Vergleich zu "Manchester United" eine glatte Katastrophe, und der Sound besteht nur aus wenigen FX. Auch die Handhabung verdient sich eher das Prädikat "umständlich & langwierig", durch die vielen Menüs wird alles noch unübersichtlicher. "Kick Off" wurde zwar eingebaut, aber in einer verkrüppelten Minimalfassung; man kann nur fünf Minuten spielen, die übrigen Optionen (Zwei-Spieler-Modus etc.) fehlen ebenfalls. Es macht den Eindruck, daß die Macher von Player Manager in erster Linie vom großen Namen "Kick Off" profitieren wollten, ich habe mir jedenfalls mehr erwartet!
60
Somit haben wir es mit einem arg verkümmerten „Kick Off“ als Actionteil zu tun, dazu ist die Präsentation des gesamten Spiels ziemlich bescheiden, und über die langwierige Handhabung (Maus/Menüs) wurde ja schon gemeckert. Trotz all dieser Mängel ist das Game aber keineswegs schlecht, denn seine strategischen Elemente sind ebenso umfangreich wie ausgereift. Unbedingt haben muß man es deswegen aber trotzdem nicht...
(page 60)
50
Amiga Power (May, 1991)
Best mix of football playing and management yet seen.