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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.0
Gameplay How well the game mechanics work and the game plays. 3.3
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.0
Overall User Score (6 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Like any good racing game the urge to weave between the opposition and hit the front spot is high but actually doing it is something completely different, particularly bearing in mind the tight corners and bumps that make Power Drift such an energetic game. Scraping in at third is usually satisfying enough so that the next circuit can be tackled - and with 25 tracks in total it'll be a long time before you've tried them all. It'll be longer still before you complete them all in one game and claim the Power Drift trophy - so just make sure you don't waste any time getting hold of a copy!
Amiga Format (Dec, 1989)
Wonderful stuff. As challenging and as addictive as you would expect from a hit coin-op but with much more gameplay depth than usual. A first-class racing game with all the essential ingredients to keep you in the driving seat.
Zero (Dec, 1989)
With the above tiny reservation taken into account, Power Drift is still an excellent conversion. The graphics and spirit of the original have been captured well for the Amiga release, so you should definitely jump in your buggy and head for the local software shop as fast as your little wheels will carry you. It's a stonker of a game.
POWERDRIFT ist die bisher beste Umsetzung eines SEGA-Games aus der Spielhalle. Macht weiter so, die User werden‘s Euch danken! POWERDRIFT: Get it!
Hours of racing thrills in what is surely the best Power Drift conversion the Amiga is capable of.
Amiga Action (Dec, 1989)
Converting such an excellent arcade game must have been a nightmare for Activision, and it has to be said that they have done a great job. Powerdrift is as close to the arcade as we could hoped for. I think the programmers may have tried a little too hard to make it a close conversion, and therefore the game has suffered somewhat. The track is far too flickery and is poorly constructed, becoming a little unclear at times. Well tried, but out of the Amiga's league, I'm afraid.
Amiga Joker (Dec, 1989)
Das Spiel bietet prima Grafik, schnelle Animation und gute Spielbarkeit. Allerdings ist eine kurze Eingewöhnungszeit erforderlich, ehe man an der ungewohnten Steuerung Gefallen findet. Aber dann kommt Freude auf: Man mag nicht mehr von dem Game lassen, ehe man nicht alle 27 (relativ kurzen) Rundkurse durchfahren hat. Die einfallsreichen Rampen und Hindernisse, zusammen mit der tollen Sprachausgabe und den gelungenen FX machen das Spiel zu einem echten Renner!
The One (Nov, 1989)
Conversion-wise, Power Drift holds its own - it's arguably about as close to the coin-op as the Amiga will allow, both technically and in terms of recreating the original's feel. It's a shame that ultimately the fun is likely to be short-lived.
Commodore User (Nov, 1989)
Finally we see the first of Activision’s biggies for Chrimbo, a conversion of an extremely fast race machine. So how has cartie-racing legend Power Drift fallen into the 68000? Not very well, as I expected. The problem lies with the machine. When an arcade programmer has an idea, he is given the hardware to carry that idea out. No matter how good a programmer is, the Amiga 500 hardware is not going to improve, and so the new breed of arcade games are too difficult to carry across. Powerdrift is one of them.
Zzap! (Jan, 1990)
With its neat presentation Power Drift appears to be a good conversion. But as you get to harder, more graphically complex levels the graphics and gameplay start to get messy and confusing, spoiling the playability somewhat. Fans of the coin-op might appreciate the programmer's bravery, but others will wonder why he didn't keep it as graphically simple as the C64 game.
If the C64 conversion is competent and playable, then its 16 bit counterpart is the opposite. Graphically and sonically its all you could want, but as a piece of programming it's a dog's dinner. The challenge rapidly dissipates when you realise the game is unplayable in places. At certain points the track just becomes a mess, leaving you to wonder which way to turn. The result is confusion and lost time. Take it away from me.
[Budget re-release] A good conversion that proves to be a bit uncontrollable at times.
Amiga Power (May, 1991)
All the arcade's tracks, characters, and secret features. The graphics can get very confusing, and the gameplay isn't really that close to the original. A good stab at a very difficult conversion, but not quite good enough.
Power Play (Jan, 1990)
Das konnte ja nicht gutgehen: Der Power Drift-Spielautomat bietet atemberaubende 3D-Grafik dank eines teuren Spezial-Chips. Selbst ein Amiga kann mit solchen Hardware-Tricks nicht dienen und bei Power Drift hängt der Spielspaß von der Schnelligkeit der Grafik ab. Obwohl sich die Programmierer viel Mühe gegeben haben, spielt sich die Amiga-Umsetzung schlapp. Das 3D ist so ruckartig, daß man kaum vernünftig steuern kann. Je mehr Grafik dargestellt werden muß, desto eher kommt das Programm beim Berechnen sichtlich ins Schwitzen (und der Wagen ins Schleudern). Power Drift sieht hübsch aus, doch das schlichte Spielprinzip und die langsame Grafik ruinieren viel.