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User Reviews

Totally brilliant. Tomer Gabel (4643) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall User Score (8 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Action (Aug, 1991)
Titus do not have a good reputation when it comes to the quality of the games they produce. Battlestorm, one of their recent releases, was above their usual standard and I hoped that they would continue to improve their products in a similar manner. After playing Prehistorik for a few minutes I was not disappointed. Graphics, sound and gameplay are all outstanding. My only complaint is that the puzzle element could have been taking a little further. A must for any platform or arcade fan.
Playing the game is a joy - it's tough but never really frustrating, although long-term playability may be in doubt due to the rather simple nature of the game. Sound is well done, especially the various tunes which add quite a raucous atmosphere to the proceedings. It's fast and furious and, at the end of the day, a good laugh. What you may not know is that Prehistorik was produced using the STOS game designer! Unbelievable or what?! Prehistorik isn't what you'd consider an essential purchase, but you certainly wouldn't be embarrassed with this in your software collection.
Amiga Joker (May, 1991)
Trotz der kleinen Unzulänglichkeiten schneidet das Game in der Endabrechnung nicht schlecht ab, schließlich macht es Spaß und ist hübsch anzusehen. An die Qualität des unmittelbaren Konkurrenten „Chuck Rock“ langt Prehistorik somit zwar nicht ganz heran. aber wer Appetit auf eine einfallsreiche Plattform-Hatz verspürt, darf sich dem ausgehungerten Neandertaler getrost bei der Nahrungssuche anschließen!
(page 55)
Play Time (Jul, 1991)
Das Titelbild ist auf dem Amiga etwas anders, als auf dem ST und PC, wo ein vergnügter, prähistorischer Mann, ein Dinosaurier und ein paar Freunde fehlen. Abgesehen davon, daß sie etwas weniger glänzt, als die ST- und etwas blasser ist, als die PC Version, funktioniert sie genauso, wie das PC Format. Sowohl die PC, als auch die Amiga Version kosten ca. DM 75,-.
Amiga Power (Jul, 1991)
Likeable caveman platformer with plenty of 'quite nice' bits to it, but little that really stuns. Good, but buy Toki and (of course) Chuck Rock first.
Zero (Aug, 1991)
Three lives is not overgenerous when there are nasties and moving terrain around every corner. The end of level monsters in particular are virtually impossible to destroy. You'd think this factor would make Prehistorik more challenging, but the plot is so uninspiring that frankly I didn't really care. I mean, food's all very nice and all that, but surely there's more to life? So on the 'just one more go' front, it was more a case of 'just go'. Sorry.
Prehistorik is definitely an attempt to jump on Chuck Rock's bandwagon, but not one that is going cause any major upsets outside of Titus' offices.
CU Amiga (Jul, 1991)
Although each stage has a number of new creatures to thump, many reappear from previous levels which smacks of creative redundancy. The gameplay is thus somewhat repetitive, with no real challenges or puzzles to solve, and it's also incredibly slow. This can be frustrating, and lacks the on-screen action that graced Chuck Rock. Despite picking up a clutch of awards on the Continent, it fails to impress.
Amiga Computing (Sep, 1991)
Unusual touches are the trampolines that help you to jump higher, and best of all, the balloons which let you control the main character as he floats through the air. This is one of the best games produced by Titus. It has simple, non nonsense gameplay and brilliant, melt-your-heart graphics. Even the baddies look cute – occasionally, you might find yourself sympathising with them when they "buy it"!
Interface (1991)
Grafiken är genomgående hyfsad förutom då du möter den STORE i slutet på varje nivå, då är den superb. Ljudet är det vanliga trä mot kött eller om du fått tag på en stenklubba, sten mot kött. Det är bara möjligt att vara EN neanderthalare men eftersom Interfaceläsare sällan lyckas få några vänner så är det inte något större problem. Dessutom hade det varit jobbigt med två Prehistorics samtidigt, eftersom de antagligen hade börjat knapra på varandra. Allt ligger på en diskett så det är inga problem. Fast frågan är de släppt Prehistoric i rätt tid då Core Design precis har släppt utmärkta Chuck Rock (se förra numret) som det är väldigt likt, fast Chucken är klart mer humoristisk. Spelet, eller hungrig-formgivare-simulatorn är i alla fall hyfsat beroendeframkallande och eftersom det är under hungerpress är det också enormt stressande.
Amiga Format (Aug, 1991)
Despite being a good looker, there really isn't an awful lot to Prehistorik. After the first few experimental steps, the game is really easy, and worse than that, it's boring too.
If Prehistorik had come out about six months ago it may have fared better. Sorry Grawagars, Chuck Rock's got their first - and funnier.
Amiga Power (Aug, 1991)
A nice enough little caveman romp, but it's not really an essential purchase.
Power Play (Aug, 1991)
Auch die spärlich erscheinenden Extras nützen nichts: Prehistorik wäre schon vor fünf Jahren prähistorisch gewesen. Schlagen, essen, schlagen, essen und ab und zu hüpfen: Das ist auf Dauer so interessant wie eine Stunde Schlange stehen im Supermarkt.
Amiga Force (Jul, 1993)
This platformer is extremely primitive - and that's no joke.