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Six levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.

These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).

Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.

Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).


Project-X Amiga Level 2 - Briefing
Project-X Amiga Level 2 - It's easy to sidetrack those flying rocks
Project-X Amiga Level 3 - Briefing
Project-X Amiga Level 3 - A few shots and the barrier is history

Promo Images

Project-X Screenshot

Part of the Following Groups

User Reviews

Insanely difficult but otherwise the high watermark of Amiga blasters Martin Smith (78) unrated

Critic Reviews

Amiga Mania Jun, 1992 92 out of 100 92
Amiga Action May, 1992 91 out of 100 91
Pelit May, 1992 86 out of 100 86 Dec 07, 2011 17 out of 20 85
Amiga Games Jun, 1993 84 out of 100 84
Zero Jun, 1992 82 out of 100 82
Power Play Jun, 1992 78 out of 100 78
Amiga Joker May, 1992 78 out of 100 78
Amiga Power May, 1992 78 out of 100 78
Amiga Format Jun, 1992 75 out of 100 75


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When released in the UK in 1992 it sold 8,000 copies in just 10 days.
Roger Wilco (1194) added Project-X (Amiga) on Oct 17, 2002
Other platforms contributed by Roger Wilco (1194)