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SummaryInsanely difficult but otherwise the high watermark of Amiga blasters
The GoodThe visuals and sound were nothing short of incredible, as with most Team 17 games, and the variety in attack patterns meant that a surprise was always round the corner. The power-up system was delicately designed as well - do you go for plenty of side-shots and homing missiles first, or concentrate on the power of the plasma or laser beam shots?
The BadThe difficulty level was pitched way too high. Even getting to the third of the six levels was too difficult. Also, it was too dependent on power-ups, and since you lost a selection of those when you lose a life, your game can fall apart very quickly.