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User Reviews

Slightly better than Bubble Bobble Katakis | カタキス (41891) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall User Score (33 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100 (Jul, 2005)
Zehn Punkte gebe ich diesem wirklich süchtigmachenden kleinen Software-Juwel. Erschienen ist es für die Spielhalle, PC-Engine, Mega Drive sowie alle damals gängigen Homecomputer wie Amiga, Atari ST und C-64. Die Versionen sind technisch allesamt sehr nahe am Original, spielerisch ebenso. Nur die C-64-Version hinkt etwas nach aufgrund der technischen Beschaffenheit der Maschine. Es ist alles deutlich farbärmer und ruckelt manchmal, gerade wenn das Wasser kommt. Zudem sind hier ein paar kleine spielerische Unterschiede zu bemerken. Dennoch gilt hier die selbe Wertung - genial ist es auch auf der Brotkiste.
Amiga Power (May, 1991)
Incomparably playable, massively cute. If Winona Ryder were an Amiga game she'd be Rainbow Islands. Not actually a flawless conversion of the coin-op (no simultaneous two-player mode, for example), but who cares? Somewhere over the rainbow there may be another game this good, but it hasn't appeared in this office. The best.
CU Amiga (Feb, 1992)
[Budget re-release] A top-notch budget release, Rainbow Islands is THE essential purchase and if you are a member of the trio who haven't already seen it, bought it and played it to death, do yourself a favour an do so now. The world needs more games like this.
Amiga Action (Apr, 1992)
This classic arcade conversion should be sitting on the top of our platform league. Released after much controversy by Ocean in the late eighties, it's way ahead of other similar style games in the playability stakes.
Amiga Power (Jul, 1992)
If this game was a tree, it'd be a 250-foot Canadian Giant Redwood. Which, if you have't got it yet, is exactly what you deserve to be hit around the head with, Don't be an idiot all your life, go out and buy this now!
Practically arcade perfect, Amiga Rainbow Islands is an outstanding platform game which you'd be an absolute twerp to miss out.
Amiga Format (May, 1990)
What a cracking game! It is supremely addictive, completely playable and thoroughly enjoyable. This is a classic game from the Super Mario Bros school of games design that will have you glued to the monitor for a very long time. There is just so much in the game it is a credit to whoever designed the coin-op, and the conversion is superb.
The One (Aug, 1989)
However using the blitter not only matches the speed of the ST, it improves on it. There are so many sprites running around, it gives the chip plenty to do - it's probably used most of the time. The music sounds great in three channel stereo (the "Hurry!" message sound "moves" from one speaker to the other), with sound effects playing on two channels to create the illusion of them coming from the centre of the stage. The result is an ever-so-slightly more accurate incarnation of the coin-op on one disk instead of two.
You want a coin-op? Go to your local computer store and splash out 25 quid on this! Okay, so maybe it's not that accurate but it's certainly close - unless you're a real fan of the arcade machine you'll be hard pushed to spot the difference. There are some colour and slight definition discrepancies, and everything happens a little slower, but otherwise, graphics are identical. Sound effects aren't as close but are a good approximation and jolly the game along.
Zzap! (Sep, 1989)
I can't lie. I adore the Rainbow Islands coin-op. I don't know why, it's just that those cutesy Japanese games intrigue me. These conversions intrigue me, as well. I'm intrigued to know just how Graftgold managed to cram so much of the original's features into a couple of home computers, and still retain the enormous feeling of pleasure which you get when tackling the coin-op. Some clever little routines have been utilised in the production of this game: the special items tally (the computer can automatically make your game simpler if you are continually being killed!), and the way the rainbow bullets arc their way onto the screen (the programmer told us that it took him ages to get that right!). It looks as though Rainbow Islands has put Graftgold back on the right tracks. Pity it's driving me off the rails!!!
Om någon skulle be mig om råd och personen i fråga ville ha ett enkelt, roligt och trivsamt spel till sin dator så skulle jag, i går, satt New Zeeland Story i personens näve och sagt: –Spela det här! Du kommer att bli mycket nöjd.
Power Play (Apr, 1990)
Das dramatische Hick-Hack um die Veröffentlichung der Spielautomatenumsetzung "Rainbow Islands" ist glücklicherweise zu Ende. Nach fast endlosen Verhandlungen zwischen Taito, Microprose und Ocean wird es in diesen Tagen unter dem Ocean-Label auf den Markt kommen.
Commodore User (Sep, 1989)
To say Graftgold's work is a fair translation would be unfair. It is exactly the same as the coin-op. It looks identical, it sounds identical, and it plays identically. Veterans of the arcade game will have absolutely no problems getting to grips with it, and once newcomers have it mastered it's odds on they'll be able to get a fair way into the arcade version (assuming they can find one - Ed). The graphics are brilliant. Colourful and full of character, even our miserable Ed melted at the sight of a screen full of rainbows and ladybird. And that is its attraction. It's just one of those games that it's almost impossible to get frustrated at. Almost. The sound is excellent too. Loads of cheeky spot effects and a remixed version of 'Somewhere over the Rainbow'. Come on gran, get those knees up. A brilliant game. Perhaps not the most lasting of games though there's a darn sight more to it than Bubble Bobble. Buy it. Please.
Zero (May, 1990)
Rainbow Islands is a tough little cutie and will be loved by platform players.
Amiga Joker (Jan, 1990)
Für die Umsetzung zeichnet ein Team prominenter Programmierer verantwortlich: Andrew Braybrook, der uns schon auf dem C64 „Paradroid“(kommt jetzt für den Amiga!) und „Uridium“ bescherte, John Cumming und Dominic Robinson (Zynaps), Steve Turner (Rana Rama) und Jason Page. Also alles sehr begabte Jungs, aber „Bubble Bobble 2“ umzusetzen, war auch garantiert kein Kinderspiel! Schließlich hat der Taito-Automat mit seinen sieben Levels à vier Runden weit mehr Grafik als good old „Bubble Bobble“ in all seinen 100 Bildern. Doch die Mühe hat sich wahrlich gelohnt: Rainbow Islands ist (bei ähnlichem Spielprinzip) sogar noch besser als die „New Zealand Story“, und das will schon etwas heißen!
Amiga Computing (May, 1990)
A long time ago, in an arcade far away, I came across the cult classic, Bubble Bobble. If ever there had been a more ridiculous set of heroes than a pair of bubble-spitting lizards, I had thankfully spared them. But the two saviours of bubblekind were a real hit. Girlies everywhere queued up in their lunch hours just to bounce on a few balloons. It is not over yet. The human race is to be further subjected to severe doses of cuteness. Bub and Bob have returned, looking slightly more human, in Rainbow Islands. This time they are not out to save people from unspeakable danger or anything like that. They just want to get from one end of the picturesque archipelagos to the other. Selfish, or what?
Bei Bubble Bobble war ein Scrollen des Bildschirms nicht vonnöten, was ja nun der Fall ist, doch meiner Ansicht nach ist es sehr schade, daß diese Funktion auf Kosten der anderen Verbesserungen gehen mußte. Denn gerade beim simultanen Teamplay kommt ein noch größerer Spielspaß auf. Doch auch trotz dieses kleinen Mankos präsentiert sich Rainbow Islands als ein sowohl technisch perfektes als auch ansonsten äußerst überzeugendes Geschicklichkeitsspiel, das in mancherlei Hinsicht sogar die legendären Great Giana Sisters in den Schatten stellt.