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Rock 'n Roll is a real-time puzzle game.

You know, there's this ball, and it's stuck in a labyrinth for no apparent reason. Never mind -- let's just help him out, okay? You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off when it hits obstacles, loose energy when it's caught in traps, die when it falls off the platform. The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful items. These include picks to repair floor tiles, parachutes to prevent you from falling off and bombs to destroy walls. Items have to be bought with coins that are found all over the level. The inertia of the ball has a very realistic feel to it, making the control intuitive and relatively easy. Not so easy, however, is the design of the (huge) levels; to finish Rock 'n Roll, you need skill as well as patience. You got the balls?


Rock 'n Roll Amiga Level one start.
Rock 'n Roll Amiga The band plays before the title
Rock 'n Roll Amiga The Title

Promo Images

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Alternate Titles

  • "Rock & Roll" -- Alternate spelling

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User Reviews

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Critic Reviews

Computer and Video Games (CVG) Dec, 1989 89 out of 100 89
ACE (Advanced Computer Entertainment) Dec, 1989 875 out of 1000 88
Amiga Joker Nov, 1989 88 out of 100 88
Amiga Format Jan, 1990 86 out of 100 86
Power Play Nov, 1989 82 out of 100 82
Commodore User Dec, 1989 81 out of 100 81
The One Dec, 1989 80 out of 100 80
Games Preview Aug, 1989 78 out of 100 78
ASM (Aktueller Software Markt) Oct, 1989 9.2 out of 12 77
Zero Jan, 1990 75 out of 100 75


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  • Power Play
    • Issue 01/1990 - Best Dexterity Game in 1989
    • Issue 01/1990 - Best Sound in 1989

Martin Smith (67942) added Rock 'n Roll (Amiga) on Oct 11, 2004
Other platforms contributed by -Chris (7572), Kabushi (244678) and Martin Smith (67942)