There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Your Amiga (Sep, 1989)
All in all Savage manages to combine fast action, good sound and a touch of that just one more go that is missing from so many games today. Nice one Firebird.
Commodore User (Aug, 1989)
We first reviewed the 64 version of Savage in November last year, so methinks a brief recap is on the cards. Savage is a three part game, each part linked by a fairly feeble scenario, but thankfully no one buys games for their scenarios.
Amiga Computing (Sep, 1989)
Savage is not your ordinary barbarian. He is psychic, has great magical powers and is going steady with one maiden. The loss of the latter two has made him angry. Not mildly angry, with the type of anger that would make any rational barbarian wait a couple of thousand years for someone to invent MPs and then write and complain, but really quite astonishingly angry indeed. And to cap it all, whoever nicked his magic and his love has not only imprisoned him, but has also made the mistake of leaving him his battle axe. Someone, somewhere, is going to regret that.
Zzap! (Sep, 1989)
As the exceptionally muscular character Savage, you have been locked up in a castle due to your love for a certain damsel. Needless to say docile behaviour to win parole isn't your style – instead you thump the gaoler one and make a break for it. Level one, the first of three separately loaded games, has you running through the castle, blasting all and sundry for points – and prizes (extra weapons, energy etc).
Amiga User International (Aug, 1989)
Savage is one of those games which might have benefited from more play-testing and development time. A little more polishing, a lot of extra attention to the 3D and some tighter collision detection would have turned what's just an average hack 'em shoot 'em up into a much more playable game.