Sid Meier's Covert Action Reviews (Amiga)
There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.9|
|Gameplay||How well the game mechanics work and the game plays.||4.8|
|Graphics||The visual quality of the game||3.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.8|
|Sound / Music||The quality of the sound effects and/or music composition||3.9|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.6|
|Overall User Score (9 votes)||4.3|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Magazine (Jul, 1992)
Covert action is een eerste klas spel vol originaliteit en een aanwinst op de softwareplank.
Amiga Computing (Jul, 1992)
Covert Action is by no means a perfect game. It's not even brilliant. But it is an interesting and novel change from the currently creaking RPG bandwagon. You'll know already whether or not it sounds like your thang. If so, investigate it!
The One for Amiga Games (Jan, 1992)
The trouble is that Covert Action is a year-old PC game and rather than trying to improve things during the conversion, MicroProse has taken it byte for byte. Which is a shame, as with some tweaks to the presentation and a bit of thought applied to the content of the messages, it could have been much better. It's still a great game, but with a limited appeal.
Zero (Jan, 1992)
The graphics are good and the music's horribly catchy, but it's the sheer scope of the game that impressed me most. With so many different missions and so much stuff to do in each, you'll be playing this one until Timothy Dalton finally realises that he's actually quite crap and stops making those dreadful Bond films.
Amiga Action (Oct, 1991)
Microprose rarely produce bad games and this particular one maintains their very high standards, even though it moves into a completely different area. If you're after a secret agent game with lighting fast arcade sequences, forget it! Covert Action is an in-depth game that requires a lot of thinking and decision making. Until you've mastered the basics and built up the relevant skills, you won't be solving any crimes. So, if you've ever fancied stepping into James Bond's shoes or just enjoy a difficult strategy game, Covert Action will appeal to you.
Amiga Power (Dec, 1991)
Surprisingly entertaining, varied and pacy spy sim, spoiled to an extent by some slight programming and design sloppiness. Master the controls and get used to the disk accessing, though, and you'll find yourself having a groovy time. It's not cheap, though.
Amiga Mania (Mar, 1992)
Covert Action is about information and lots of it. If you enjoy a good puzzle with a little arcade action for light relief then this may well be the game for you.
Amiga Format (Jan, 1992)
The game doesn't run very fast, but this is mainly because you spend most of the time thinking about clues, and your next move. This is a game that can really make you think, and put you in a 007-type position, it beats the Living Daylights out of a shoot-em-up any day of the week.
Amiga Format (Jul, 1992)
The sound is decent enough but unimaginative. It's not the game for action freaks; the more thoughtful types who fancy themselves as protectors of the free world by applying a spot of logic may be in for a buzz. The rest of us will get bored and wander away after a while. Nice idea, but no cigar.
Amiga Joker (Oct, 1991)
Grafisch kann der Tanz der Spione nur selten überzeugen, Titelsound und FX sind auch nicht gerade opernreif, und schließlich wirkt die Steuerung mittels Tastatur und Joystick etwas unausgegoren. Wegen der originellen Idee und der hohen Komplexität ist Covert Action zwar insgesamt trotzdem ein gutes Game, beeindruckend aber längst nicht so sehr wie Mr. Meiers frühere Großtaten.
Power Play (Sep, 1991)
Sowohl spielerisch als auch grafisch hat sich seit der PC-Version nicht viel geändert. Ihr steuert einen Pixel-James-Bond durch verschiedene Geheimmissionen. Codes knacken und Geheimpapiere stehlen, ist nur ein Bruchteil der Aufgaben, die vor Euch stehen. Insgesamt nett, aber nicht weltbewegend.
Génération 4 (Jun, 1992)
Décryptage de message, infractions, poursuites automobiles ou examens de circuits électroniques, vos aventures sont variées... Hélas ! le mélange n'est pas toujours passionant, et la réalisation très moyenne du jeu n'aide pas à ce que la sauce prenne. Dommage !