There are no reviews for this game.
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||2.6|
|Gameplay||How well the game mechanics work and the game plays.||4.0|
|Graphics||The visual quality of the game||3.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||3.4|
|Overall User Score (22 votes)||3.6|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Computing (Jul, 1989)
Although the start is easy, things soon got so hot that I started seeing things moving behind my eyes. It was either the game or the half pint of Old Java coffee interacting with the adrenalin. Either way, Silkworm is a refreshing, very pretty blaster. It's got to be in your collection. Buy it.
Commodore User (May, 1989)
For me and just about everyone else here this makes it about the best shoot'em available on the Amiga. Highly recommended.
Zzap! (May, 1989)
You know how it is. A few bevvies in the bar whilst you're watching the news and a report comes on… 'TERRORIST ACTION ALL OVER THE CONTINENT IS INCREASING! THE ARMY NEEDS HARD TROOPS!' So you stagger out of the pub and sign up – after all, you've got that Army Surplus helicopter that you tarted up. It's only two weeks later (when you get the call-up papers) that you realise what you have done. 'Don't worry,' says your mate, 'I'll bring me jeep'.
Raze (May, 1991)
[Budget re-release] There are many features which make this the definitive game of its genre. The graphics are superb, fast and detailed; the sound is exemplary, with a cracking soundtrack and the best shoot-'em-up sound effects around, but what makes this game such a hit is the simultaneous two-player game. One player can control a plane while the other jumps in a jeep. One player will find is much harder without the help of the other. If you've never played this, now is the time to try it.
Computer and Video Games (CVG) (Apr, 1991)
More top quality 16 Blitz shoot 'em up tomfoolery, this time by the team behind the topper SWIV (reviewed on page 26)! Simultaneous two-player excitement, great graphics and raucous sound combine to make a bargain treat that should be checked out now!
The One (May, 1989)
There arm also several neat touches in this conversion that didn't appear In the coin-op (the programmers opted to improve the game where they could rather than just convert It lock, stock and barrel). These include an end of game sequence and some extra aliens, a couple of which were "borrowed" from Thunderbirds! The screens hots may fail to inspire, but the sounds and highly-polished destructive action is sure to impress.
The Games Machine (UK) (Apr, 1989)
Teamwork games always work well and Silkworm works a lot better than most with two different craft requiring separate game tactics in order to succeed, and even in one-player mode Silkworm plays extremely well. The vast number of opponents quickly get the adrenalin pumping, the addictiveness and playability levels are high and the action never stops. Silkworm may not be the biggest of licenses but this shouldn't stop it from becoming a much deserved success.
Your Amiga (Oct, 1989)
I thoroughly enjoyed this game, particularly when flying the helicopter and found the action fast and furious. But it didn't become mindless as a keen eye for strategy is needed to survive some of the more powerful weapon systems or traps.
Amiga User International (Jul, 1989)
Satisfaction is something I look for in a shoot 'em up. I like a game that can match my hunger for alien zapping, and Silkworm has a feast of aliens you can chew off and spit out! What a change from all those others that pass through like a bowl of bran flakes.
Power Play (Jun, 1989)
Die Amiga-Version bietet rassige Action in Spielautomaten-Qualität. Sprites rauschen in Massen über den Bildschirm, ohne daß etwas ruckelt oder flackert. Eine zündende Titelmusik und kernige Soundeffekte machen das Spiel auch zu einem Ohrenschmaus. Die Spielbarkeit von Silkworm ist sehr gut. Automatenumsetzungen geraten oft ein wenig schwierig, doch die ersten vier, fünf Levels sind hier erfreulich leicht zu spielen. Die gegnerischen Formationen und das Auftauchen der Schutzschilder sind prima ausgetüftelt. Hat man alle zwölf Levels mit dem Hubschrauber geschafft, kann man das Kunststück noch mal mit dem Jeep versuchen.
ASM (Aktueller Software Markt) (Jul, 1989)
Silkworm ist ein spannendes, nervenaufreibendes, äußerst unterhaltsames Shoot'em up mit einem klassischen Spielkonzept. Es bringt meines Erachtens wenig, über den Spielinhalt zu streiten und das Fehlen neuer Ideen zu bemängeln. Silkworm erhebt keinen Anspruch, etwas Neues zu bieten, dafür werden bekannte Spielinhalte frech kopiert und variiert, um den Spieler mit einer gehörigen Portion Action zu unterhalten.
Amiga Joker (Sep, 1993)
Es gibt also Gründe genug, die Seidenraupe auch heute noch ins Laufwerk zu laden – einer davon wäre der aktuelle Budgetpreis von seidigen 29 Märkern!