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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Your Amiga (Sep, 1989)
One small point that I didn't like was the fact that the playing area goes very pale when you approach the edge of a particular section of countryside. It is usually pretty obvious when you are at the edge - large mountain ranges block your way and signs say 'keep out' so I didn't feel that this extra hint was necessary! (...) The only other problem with the game, and again it is not a a very big one, is at the start. When you are still feeling your way about, it is a bit too easy to die. Not just from being attacked by simply through running out of energy whilst you are exploring. Remember to eat and rest regularly! That apart, Sleeping Gods Lie has got the balance just about right between arcade action, adventure and role-playing. An original and well presented game.
There is a curious mapping technique you have to learn as Tesseras directions are not quite what you are used to. This is really confusing at first, but you get the hang of it after a while, along with the time, which seems to be one hour to five of our minutes. There is a nine hour day with a three hour night, and seventeen months of seventeen days in a year! Confused? Don't worry because all of this is really irrelevant, just concentrate on killing baddies, solving the puzzles and saving a hell of a lot. A joyous romp guaranteed then, sit down with lots of coffee and be prepared to play the night away.
Amiga Format (Sep, 1989)
Sleeping gods lie is a straightforward real-time adventure. It's fun to play and will take a while to complete (thankfully there's a game save option!), but it's not setting any standards and the number of bandits and monsters you have to kill tends to get somewhat annoying after a while. Still it's well thought out and well worth a look at, especially if you like to solve classic adventuring puzzles.
Info (Feb, 1992)
Movement is very smooth and easy to work: move the pointer to the top of the screen and you go forward, to the side and you turn. The play is oriented around finding objects and solving puzzles, and unlimited games can be saved so you can try different things. It's fairly easy, making the game suitable for adventuring beginners, but it's different enough that it will hold the attention of seasoned gamers, too. Sleeping Gods Lie could have used some more polish, but it's one of the most unusual and playable adventures I've been on in a long time.
The neat pseudo-Freescape 3-D of this huge and challenging arcade adventure is the same as that of the ST - it's a shame that more detail hasn't been added to the graphics and that code hasn't been optimised for faster screen update. Sound is enhanced with groans and screams from injured characters and a great sounding piece of music to accompany the story book intro. Skilled arcade RPGers apply here.
Amiga Computing (Oct, 1989)
Sleeping Gods Lie may lack some of the strategic though of the more conventional adventures, but it has a certain playability that prevents boredom and frustration setting in. Although much of the game involves endless traipsing over the countryside, there is still something compelling about it which makes it all seem worthwhile, an elusive quality which can turn an otherwise mediocre offering into something unusual which deserves a look.
Zzap! (Oct, 1989)
Tessera is a world abandoned by its creator gods to a harsh fate; as famine and plague ravage its people the tyrannical Archmage rules with an iron first. But you are no insane hero, pitting your puny resources against his legions of henchmen, you are keeping your head down.
Commodore User (Sep, 1989)
The old gods of Tessera have been deposed, and the evil Archmage has taken control, imposing his own despotic regime. The only chance Tessera has to regain a sense of calm is to revive the last remaining free god from his ice-tomb in the farthest Coratinian State. By an extraordinary chance, this fateful mission has literally fallen at your door, and so with four shuriken, a handful of pebbles and an earthenware bowl, you begin your journey of discovery.
Freunde dieses Genres ist zur Amiga-Fassung auf jeden Fall anzuraten, wenn sich auch einige Leerläufe während des Spieles ergeben können. Aber dieses „Phämomen“ konnte man bekanntermaßen schon auf dem Atari ST bestaunen. In puncto Vielfalt und Spielwitz kränkelt es nämlich, wie man nach einigen Stunden entnervt feststellen wird. Etwas salopp ausgedrückt: Es fehlt ein wenig die Abwechslung. Dies äußert sich vor allem darin, daß die Anzahl der vom Computer gesteuerten Charaktere doch stark begrenzt ist. Zwar trifft man von Zeit zu Zeit auf „räuberisches Gesindel“ die eigentlichen „Hauptdarsteller“ treten dagegen nur begrenzt in Erscheinung. Trotz alledem braucht der Adventure-Freund keine Angst vor diesem Spiel zu haben, denn SLEEPING GODS LIE bietet einiges: knifflige Rätsel, eine exzellente Grafik und tagelangen Abenteuerspaß (Leerläufe inbegriffen). Durchaus Lohnenswert!
Power Play (Sep, 1989)
Schade, aus Sleeping Gods lie hätte wirklich ein richtig nettes Rollenspiel werden können. Die Idee mit der 3D-Grafik und die Story sind wirklich interessant. Leider ist die Ausführung nicht ganz so geglückt. Die Grafik ist recht langsam und die Steuerung ganz schön schwammig und konfus. Dadurch hat es der Spieler bei Begegnungen mit Monstern nicht gerade einfach. Zudem passiert auf Dauer recht wenig. Man läuft halt recht planlos in der Gegend umher, schlachtet Monster und sammelt Gegenstände auf. Selbst nach längerem Spielen habe ich keine umwerfenden Feinheiten entdecken können. Es bleibt beim technisch interessanten. aber mittelprächtigen Vergnügen. Nur eingefleischten Rollenspielfans zu empfehlen.