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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 2.8
Graphics The visual quality of the game 3.0
Personal Slant A personal rating of the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 2.5
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.8
Overall User Score (5 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Format (Mar, 1993)
Games like this don't come round very often: Sleepwalker is original, playable and good-looking, with superb sound effects and music, and large enough to keep you playing for ages - I'm gobsmacked. Buy it, but don't borrow it or steal it - that's cheating. Remember, it's for charity, mate.
Amiga Computing (May, 1993)
90% Sleepwalker contains fantastic cartoony graphics coupled with some good sound effects provided by Lenny Henry. One of the most playable games I ever had the pleasure of playing. Charity-tastic - buy it!
Amiga Format (Jul, 1993)
(AGA version) Unfortunately there still isn't a background tune playing during the game, but the tunes which play while the animation sequences are running are still there. The other main difference, although less noticeable, is the addition of a few extra colours in the background graphics. Sleepwalker is on four disks instead of three, but that doesn't cause problems. It scores less than the original - that's because more enhancements could have been made. As it is though, it's neat.
Datormagazin (Apr 08, 1993)
Bra blandning av plattform och pussel. Grafiken Àr dessutom bra med mjuka och roliga animationer.
Amiga Action (Mar, 1993)
This is an amusing game and is worth buying for the Comic Relief tie-in alone. It does have its faults though. Sound is limited to spot effects (although Ralph's voice has been done by Lenny Henry), and the game does get repetitive after a while, but on the whole, I enjoyed the wit and gameplay. This is well animated with some nice touches (Ralph tottering on the edges of holes) so I'd certainly recommend you give it a look. You'd have to be dozy not to!
The One Amiga (Mar, 1993)
(AGA version) Sleepwalker A1200 isn't a game you'll be impressing your mates with but it plays as well as the standard version. Just because we expect too much doesn't mean the game should be marked down so Sleepwalker is going to be awarded the same mark as the A500 version last month. 'Nuff said.
(AGA version) The improved graphics are disappointingly dull, but then again it's set in the middle of the night, so that gives Ocean an excuse. But I say, if the colours are there, they should be used to brighten things up. Very playable, full of humour and, if you've been feeling guilty about trashing things, your conscience may be salved twice over.
Amiga Power (Apr, 1993)
(AGA version) As with the normal version, this is a very good game that's worthy of your cash, so if you've got a 1200 then get this. However, if you haven't got a 1200, get the less enhanced version and console yourself with the fact that you're not missing much.
The One Amiga (Feb, 1993)
Although the graphics tend to be a bit dark and drab, the animations are superb. In places Sleepwalker feels more like a Tex Avery cartoon rather than a computer game, especially when Ralph gets whacked on the head and waddles around like a walking pancake. All in all, Sleepwalker is a fine game; it's just that you can't hep thinking that with a few tweaks here and there it could have been a classic, rather than just very good. Still, at least it's all for charidee...
MegaZone (Jun, 1993)
Sleepwalker's problem stems from the fact that the levels are just far too big and the obstacles appear too inconsistently. (...) Ralph is pretty wild to control at the best of times so things do get a bit messy in the really frenetic situations. (...) In the end though, the game's humour manages to overcome this fault and Sleepwalker does emerge as a game that is worth buying. However I would hesitate from recommending it to young children because, despite the obvious appeal Lee and Ralph have to kids, they are likely to find it too difficult.
Amiga Power (Mar, 1993)
Xerxes, king of Persia, once said on surveying his army, ‘I am moved to pity, when I think of the brevity of human life, seeing that of all this host of men not one will be alive in a hundred years’ time’. And after a couple of days of playing Sleepwalker, I am beginning to understand how he felt.
Das wirklich Neue ist: Sleepwalker liegt in einer vollkommen ĂŒberarbeiteten Version fĂŒr Commodores Super-Amiga 1200 (und den A4000) vor. Grafik und Sound wurden komplett auf das 32-Bit-System des 68EC020-Prozessors und der neuen AA-Grafik-Chips umgesetzt, was sich vor allem auf die Geschwindigkeit des Programms auswirkt. Technisch ist somit nichts zu bemĂ€ngeln, das Spiel selbst entspricht den anderen Versionen. Amiga-1200-Besitzer dĂŒrfen also hoffen, mit weitaus besserer SpielqualitĂ€t bedacht zu werden als ihre – leider etwas vergessenen – Amiga-Kollegen.
SleepWalker is an addictive platform game based on an unusual scenario. With three disks full of action and plenty of tricky situations, it's a game that should take a long while to complete.
Amiga Games (Mar, 1993)
Die Spannung lĂ€ĂŸt wĂ€hrend des ganzen Spiels fast ĂŒberhaupt nicht nach, so daß man getrost eine ganze Nacht durchspielen kann, und somit nicht Angst haben muß, schlafzuwandeln. Bei Sleepwalker hat sich Ocean wirklich etwas einfallen lassen, das auf jeden Fall eine Anerkennung wert ist. Daß nur leider durch den etwas zu hoch angesetzten Schwierigkeitsgrad, die Wertung nicht ganz so toll ausfĂ€llt, soll Euch aber auf keinen Fall abschrecken, denn Sleepwalker zu spielen ist einfach toll.
CU Amiga (Mar, 1993)
Call me a miserable stingy old git if you will, but I used to find all those 24-hour TV charity shows such a drag. Nothing but an endless stream of boy scouts singing ‘Ging gang gooly’, and bank managers presenting giant cardboard cheques, all to the constant raucous applause of a hyped-up studio audience. That was before Comic Relief came along and showed us all how it should be done. Swap Judith Chalmers and Michael Aspel for a bunch of the country’s best comedians, scrap the boy scouts and replace them with quick-fire comedy sketches, and cut out all that depressing music on the serious bits. The cash they raise speaks for itself. For this year’s event, as well as the T-shirts, splats and noses, Comic Relief have teamed up with Ocean to release Sleepwalker. For every game sold, Comic Relief get £4.32.
Although six levels doesn't sound like much they are pretty hard but the animation's so excellent you'll be hooked for hours without taking a break - and hey! It's for Cher-arity Mate!
Amiga Joker (Apr, 1993)
Schlafwandler sind die Leute bei Ocean bestimmt nicht, denn bereits wenige Wochen nach der StandardausfĂŒhrung ihres originellen Plattform-Ausflugs ziert nun eine Spezialversion fĂŒr den 1200er die HĂ€ndlerregale.. Daß sich dabei am tollen gameplay (Test im letzten Heft) absolut nichts geĂ€ndert hat, versteht sich quasi von selbst, doch kĂŒndet ein gĂŒldener Packungsaufdruck von der aufgebohrten Grafik und dem verbesserten Sound. Daher machten wir uns eilends auf die Suche nach den versprochenen PrĂ€sentations-GenĂŒssen und... entdeckten erstmal nichts!
Amiga Joker (Mar, 1993)
Obwohl bei Ocean ja immer mit einer Filmversoftung gerechnet werden muß, hat das neue Spiel der EnglĂ€ndder nichts mit dem gleichnamigen Movie nach Stephen King zu tun – schon eher mit Brat oder Lemmings. Aber auch diese Gemeinsamkeiten beschrĂ€nken sich auf eine indirekte Steuerung, denn in Manchester wurde diesmal weder abgekupfert noch umgesetzt, sondern eine ebenso eigenstĂ€ndige wie originelle Variante des bekannten SelbstlĂ€ufer-Themas geschaffen. Man schlĂŒpft dabei in das struppige Fell von Ralph, einem hochintelligenten Hund, der sein Herrchen Lee sicher nach Hause geleiten muß. Der Titel des Spiels verrĂ€t schon den Haken an der Sache – Lee ist Schlafwandler und darf keinesfalls aufwachen, wĂ€hrend man ihn an den ĂŒberall lauernden Gefahren vorbeibugsiert!
Power Play (May, 1993)
Vom Grundprinzip ist Sleepwaker nett, aber es gibt ein Riesenmanko: Es macht keinen Spaß. Die grĂ¶ĂŸte Motivationsbremse ist die Handhabung von Ralph – durch die nervige Beschleunigung ist man zu langsam oder schießt ungewollt ĂŒber das Ziel heraus. Zudem klappt beizeiten die Kollisionsabfrage nicht. Man gibt Lee einen Tritt, aber er reagiert nicht. Ansonsten wurden im technischen Bereich keine Fehler gemacht, auch auf dem PC ist das Scrolling wunderbar weich. Allerdings unterscheidet sich die „spezielle“ Version fĂŒr den neuen Amiga 1200 kaum von normalen Amiga-Sleepwalker. Alles in allem ist Sleepwalker zwar besser als die Ocean-VorgĂ€nger Lethal Weapon und Cool Word, fĂŒr ein befriedigendes „geht so“ reicht's trotzdem nicht.

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