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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Playing through 20 packed levels is going to be a real burning-the-midnight-oil job, so if you've a few weeks to spare and a coffee machine next to your computer this is a definite must-buy.
Zero (May, 1990)
It's good to see a game that manages to be large in scope and simple in playability. Some people say arcade adventures are coming back into fashion, BSS Jane Seymour says they never went out.
Programmable robots/drones are becoming increasingly popular in games, the language used in Gravity the best so far but the different types of droids and cartridges mean that, in its way, BSS is equally versatile. With the many different information panels and screens, its attention to detail that spreads throughout the game. BSS is a large but not vast game that will appeal greatly to cartographers and arcade adventurers alike.
Visually, the game is very impressive. The first person perspective window works well, and all the graphics are colourful and instantly recognisable. It's not an easy game, by any standards. It's size in one of the things that increases its difficulty, along with some obscure puzzles. If this doesn't keep you playing for years, nothing will.
Info (Feb, 1992)
Spacewrecked is all mouse-driven with simple, intuitive control that doesn't get in the way of playing the game. The game has auto-mapping to make your explorations less confusing and getting around is accomplished by clicking directional arrows. There are plenty of useful objects lying around, and managing them is an easy matter of clicking them into your inventory. The graphics are in the middle range, with plenty of detail and a slightly cartoonish style. The programmable robots add considerably to the depth of the game and I like the idea of having to repair the ships rather than blowing them up. The play's the thing here and if you're looking for a sci-fi action adventure with a high attention-keeping factor, look no further than Spacewrecked.
Amiga Joker (Mar, 1990)
Der Screenaufbau erinnert sehr stark an „Dungeon Master“ (besonders die Inventory-Verwaltung), ist aber leider nicht annähernd so gut konzipiert: Man muß die Icons schon sehr genau plazieren (alles komplett mausgesteuert), und auch die Anordnung könnte um einiges logischer und übersichtlicher sein. Die Grafik ist durchwegs nicht schlecht und ziemlich abwechslungsreich; die Soundeffekte gehen ebenfalls in Ordnung, auf Musik muß man dafür gänzlich verzichten. Das Kampfsystem ist allerdings nicht optimal gelöst, immer nur mit einem Fadenkreuz herumzufuchteln, wird auf Dauer einfach langweilig. Trotzdem ist Federation Quest I ein feines Spielchen, die Atmosphäre ist stimmig, und auf den beiden Disketten findet sich sehr viel Unterhaltung für's Geld.!
(page 18)
Amiga Action (Jun, 1992)
A half decent role playing affair, in which you take control of a repair team on board an intergalactic ship.
Power Play (Nov, 1990)
Auf den ersten Blick sieht "B.S.S. Jane Seymour" aus wie ein billiges Action-Adventure, mit keinerlei spielerischem Nährwert. Gewöhnt man sich aber an die Steuerung und sieht mal von der recht simplen Grafik ab, hat dieses Programm durchaus einen gewissen Unterhaltungswert. Die Idee mit den programmierbaren Robotern ist ganz nett und gezielter Einsatz der Blechkumpane hilft ungemein. Ansonsten bietet Jane Seymour Durchschnittskost. Freunde von einfachen "Ich suche alle Räume ab"-Spielen werden dank reichhaltiger Auswahl an Gegenständen und fast 4000 zu erforschenden Räumen anständig bedient.