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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 2.8
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 2.8
Overall User Score (8 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
CU Amiga (Mar, 1991)
Once again evil does battle with square jawed good, in a futuristic strategy. The prize? Earth. The game? Star Control. Is it playable? You bet... The gameplay is centred around single ships in head-to-head-combat. Each side can have up to seven different craft in their fleet, and the object is to completely annihilate all opposing craft; simple, eh? By playing in the mele mode you only get to experience the arcade side, but select the strategy option and the game takes on a completely different style. The objective is still the same, only now you can colonise various planets, build new spacecraft, fortify and mine different areas of the space system, and make lots of money by exploiting various planets. All this takes place in a style very similar to Virgin's Supremacy, with an almost identical starfield. You even get little animations in the corner of the screen.
Remember the ancient Space Wars coin-op? This is much the same, but with extra ships and extra strategies. Unfortunately, the good guys never win because the bad guys have got all the good ships, so it's very one-sided. A pretty good laugh in two-player mode, Star Control is worth a look.
Glancing at the packaging and the manual Star Control looks like an exciting game, but your enthusiasm will begin to wane from the moment that you boot it up for the first time. Perseverance may yield some rewards, but there is little here to attract the average games player for very long.
Was soll ich also abschließend sagen? Ein Durchschnittsmagermix aus Action und Strategie, dem es an Highlights fehlt, und der mit 85 DM als zu teuer bewertet werden muß.
Amiga Joker (Jan, 1991)
So gut sich das auch alles anhören mag, so schlecht wurde es in der Praxis umgesetzt: Was sich nämlich hier auf dem Screen tut, ist mehr als traurig, das ist einfach unterstes PD-Niveau! Die Menüs sind unsagbar trist, und die Raumschiffe werden als winzige Pünktchen dargestellt, die sich nur mit Mühe erkennen lassen (nur wenn sie sich einander annähern, kommen sie kurzfristig größer ins Bild). Dazu ist die Steuerung per Joystick ziemlich träge, mit der Tastatur geradezu katastrophal. Dabei wäre das Spiel ansonsten eigentlich ganz gut ausgestattet, z.B. übernimmt der Computer auf Wunsch den Action- oder den Strategieteil, und man kann die Raumschiffduelle beliebig lange üben. Aber was hilft‘s — bei derart erbärmlicher Grafik und nur ansatzweise vorhandener Spielbarkeit in den Actionszenen?!