Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

antstream

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.3
Gameplay How well the game mechanics work and the game plays. 2.5
Graphics The visual quality of the game 2.5
Personal Slant A personal rating of the game, regardless of other attributes 2.5
Sound / Music The quality of the sound effects and/or music composition 2.8
Overall User Score (11 votes) 2.5


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
60
Jeuxvideo.com (Sep 02, 2011)
Disposant d'un gameplay plus riche que les simulations sportives concurrentes, le tout dans un contexte plus urbain, Capcom peut se vanter d'avoir réussi à combiner le meilleur de deux mondes pour créer Street Fighter. Mais il reste encore beaucoup de travail avant d'obtenir un jeu digne des ambitions du studio. L'histoire prouvera que Capcom saura tirer les leçons de cette première expérience qui aura posé les bases d'un genre nouveau.
51
Your Amiga (Oct, 1988)
My main criticism of this package was the slowness of the action and animation. This suggests to me that it has just been converted from ST format which means of course that none of the areas that the Amiga excels in have been utlised. This is a shame really because I would have thought that the public would want the best that their machine can offer, not the best of its next nearest rival. In short an average game that is really only recommended to ardent fans of the coin-op or those without anything similar in their collection.
51
Street Fighter is a prime example of a 16-bit conversion with worse gameplay than its 8-bit brothers, relying only on its superior graphic capabilities. In short, nice graphics, shame about the game.
40
Commodore User (Sep, 1988)
Maybe the reason for the sloppy execution of Street Fighter is that it was programmed by Tiertex, formerly known for converting Rolling Thunder to the Amiga, and writing the below average UK version of Street Fighter on the 64. Looks like they just can't cut it.
38
Amiga Computing (Oct, 1988)
Street Fighter could have been one of the games of the year, but because the programmers were content to take their money for an Amiga version and then simply port the game from the ST, it has finished up as a very poor conversion.
30
Retro Archives (Dec 07, 2018)
Sachant que les quelques qualités de Street Fighter tenaient originellement à sa technicité et à sa façon novatrice d’aborder les combats, et qu’à peu près tout ce qui représentait un intérêt a été retiré de cette version Amiga, que reste-t-il? Un des jeux de combat les plus minables de tous les temps. On passe son temps à faire n’importe quoi face à des adversaires qui gigotent au hasard, c’est lent, c’est long, ça ne présente aucun intérêt. Consternant.
27
Although some of the still sprite frames are very close to the original, the colours are all pretty morbid. Animation is also poor. Most of the moves are animated in one frame. The exceptions are the spinning kicks which have to (one facing left and one facing right) and the similar somersault. In fact the game plays almost identically to the UK 64 version which was a total cock-up. No sound effects have been included, just a boring tune. So there is still no outstanding beat 'em up for the Amiga. Save us System 3!
21
Zzap! (Nov, 1988)
So feeble that you really will be able to beat 'em up - first go.
20
Street Fighter is unbelievably easy - especially when you discover that the crouching punch (accessed by pressing fire and moving the joystick diagonally downwards) defeats nine of the ten fighters without them actually being able to touch you! If you went and put £20 (or £25 if you're an Amiga owner) into a Street Fighter coin-op, you'd more than likely be sick of the sight of the machine before you'd used up all your credits - so why spend that much of an unchallenging and incompetent computer version which has no lasting appeal whatsoever?
9
Amiga Power (Aug, 1991)
Even if you love beat 'em ups, you'll hate Street Fighter. How US Gold can have the brass neck to release it twice is totally beyond me.


antstream