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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 2.2
Graphics The visual quality of the game 3.0
Personal Slant A personal rating of the game, regardless of other attributes 2.0
Sound / Music The quality of the sound effects and/or music composition 2.5
Overall User Score (6 votes) 2.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zero (Apr, 1990)
Eye-achingly colourful, bed-wettingly exciting, horse-ridingly difficult - Stryx is all these and addictive to boot.
An enjoyable product on Psygnosis' cheaper label, with high-quality graphics and sound, and a pretty good game in between.
Comes on two disks and has the usual graphical frills during loading and at the end of the game that are now the hallmarks of this talented Scouse software house. Didn't like the load time after each go, and felt that the sound effects could have been more imaginative. Overall the game packs a lot of different challenges, provides a very colourful spectacle to look at, and makes good use of the Amiga.
With three sub-games to support the main section, Stryx is certainly good value for money. But none of the games - including the main one - really grab you. The game's difficulty level is obtrusive, even the smaller robots require more than one hit, and the control system requires fire button and joystick direction to use a weapon. Awkward. Stryx antics are fun for a while but ultimately only those with perseverance will play long enough to defeat more than a handful of robots.
Amiga Joker (Feb, 1990)
Wenn Stryx trotz allem nicht der erwartete Hit ist, so liegt das vorwiegend daran, daß der Spielablauf ein wenig konfus, und der Schwierigkeitsgrad ziemlich hoch ist. Die Grafik ist liebevoll und detailfreudig gezeichnet und vernünftig animiert, nur die Sprites könnten etwas größer sein. Der Sound beschränkt sich während des Spiels auf gelungene FX, Musik-Freaks müssen sich mit der starken Titel-Melodie von Paul Summers begnügen. Unterm Strich bleibt ein solides Game, das allen, die die Geduld aufbringen, sich gründlich einzuspielen, einige Stunden kultivierten Action-Fun verspricht.
The One (Mar, 1990)
The later sections are slightly easier though, and if you have enough stamina there's plenty to keep brain and trigger-finger occupied. Bar the difficulty which definitely needs tweaking, each of the four sections is well-designed and slicky presented in typically artistic Psyclapse style. Even so, Stryx is a constant battle between frustration and challenge - and unfortunately frustration often wins.
[Budget re-release] Stryx is one tough cookie, but the variety should stop the rot from setting in too early. Probably only worth a look If you're a dab-hand with a joystick.
Schon das Gameplay ist nicht sonderlich einfallsreich, aber gut strukturiert und durchaus ausbaufähig. Doch leider gibt es wieder Ruckelscrolling nebst lahmer Animation, wie schon bei Obliterator, sowie einen frustrierenden Schwierigkeitsgrad, der die Plattformhopserei weißgott nicht spannender macht.
Micro News (Mar, 1990)
Malgré quelques bonnes idées (votre bonhomme peut changer d'arme ou emprunter une moto volante) ce jeu de plate-forme classique, alterné de séquences d'arcade aussi injouables que bizarroïdes navigue bien loin des splendeurs de Shadow of the Beast. Trop difficile et pas très original, Stryx demeure un logiciel moyen, qui décevra sans aucun doute les fans de Psygnosis.
Amiga Power (Oct, 1991)
[Budget re-release] Pointless platformer that's not much fun at all. We've come to expect a good deal better from Psygnosis.
Power Play (Mar, 1990)
Amoklauf der Roboter: Superheld "Stryx" wird höflich gebeten, vier Schlüssel in vier Städten aufzuspüren, bevor der letzte Mensch von einem Revoluzzer-Roboter ("Freier Strom für alle!") abgemurkst wird.