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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 2.9
Overall User Score (28 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Computing (Mar, 1990)
In future years, when most games have been forgotten and aged joystick jockies reminisce of the games of their youth, Stunt Car Racer will be one of the titles which gets cited as a true classic.
Amiga Force (Dec, 1992)
It's a tough challenge to rise through the ranks, but the emphasis is on fantastic fun - there's nothing quite like just making it across a huge ravine! Fast 3-D ensures a exhilarating experience, though the drill-like engine noises irritate.
Amiga Format (Jan, 1990)
This is gripping stuff, Action all the way - you really will be holding your breath as you go flying over the jumps and gritting your teeth with determination when you see your opponent go whizzing past. All it lacks is an instant replay option to allow an out-of-cockpit view of those spectacular crashes.
Commodore User (Dec, 1989)
An amazing game, almost perfect in fact. A 'must buy' for all Amiga owners.
Zero (Mar, 1990)
[Round-up] Now this just shows what can be done with filled vectors and a racing game. A brilliant idea, fantastically executed by the geezer who did The Sentinel: Geoff Crammond. I can't really fault Stunt Car Racer. In fact, as far as I'm concerned, it's set the standard by which future driving 'simulations' will be judged.
Zzap! (Dec, 1989)
The world’s first official motor races were held in France in 1895, and the speed-blurred trip from there to 1989 is well covered in the manual. But it is the future that holds most excitement. The 1990s see all sorts of chemicals fill the petrol tanks of racing cars. New, super-efficient engines, nitrous injection and ‘sticky’ tyres mean 1996 racers can accelerate at over 1G, or 0-60 mph in two seconds! With such incredible car performance, attention turns to the racing tracks. In 2006, 500ft elevated ‘stunt tracks’ with massive ski-jumps are introduced.
The game has no soundtrack which is a bit of a shame, but the sound effects are adequate. The graphics are very colourful and imaginative giving superb realism to the whole program. It is really good to see such an old format altered slightly yet turn out so original and enjoyable to play. Make sure it is on your list this year, if you want something to keep your mind off the cold winter days and depressing aftermath of the holidays.
Zero (Dec, 1989)
Brilliantly executed and programmed, a brilliant car racey simmy thingy. In short (Let me guess - brilliant? Ed) Er... yes. Brilliant.
Amiga Action (Feb, 1990)
What can one say? Stunt Car Racer is brilliant. The game is so realistic that I found myself leaning into every corner and yelling obscenities at Steve, who accordingly yelled back. The Amiga-to-Amiga link option is excellent and great fun to play. But for those of you without a spare Amiga, Stunt Car Racer is a worthy buy in my books. The update is fast and smooth and sound has been well catered for. Well done Geoff 'Sentinel' Crammond.
Während des Rennens blickt der Pilot (der bei diesem Game tatsächlich mehr fliegt als fährt) aus dem Cockpit seines fahrenden Stahlrohrrahmens hinaus auf die wunderschöne Vektorenlandschaft - in 3D und Farbe natürlich, Details bleiben bei dieser Programmiertechnik zwar außen vor, doch dafür ist die Vektorgrafik auch auf dem Amiga rasant animiert und läßt tolles Fahrfeeling aufkommen - nicht zuletzt durch die gute Lenkung und das realistische Fahrverhalten des Stunt Cars. Zugelegt hat der Amiga jedoch bei der grafischen Pracht, denn jetzt gibt‘s noch ein Siegesbildchen und detailliertere Streckenübersichten. Aufgemotzt wurde auch der Sound: Die Crash- und Sprungeffekte sind echt toll, der Titelsound stimmt hervorragend auf das Spiel ein. Also, Leute, schmeißt Eure Rennbahn weg und besorgt Euch STUNT CAR RACER!
Amiga Joker (Dec, 1989)
Ein Game, das zwar auf ausgefallene Soundeffekte verzichten, aber dafür voll auf Spielbarkeit ausgelegt wurde. So sehen Sieger aus...