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atari warlords

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.0
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.5
Overall User Score (11 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zero (Feb, 1990)
A simple idea brilliantly executed. Well worth the folding stuff.
Supercars on the Amiga is racing in the true Super Sprint fashion, only this game has twenty-seven huge, multi-directional scrolling tracks instead of about four static little tiddlers. This is race-driving for hard men and, even though the graphics verge on the average, the action more than makes up for that.
Amiga Computing (Apr, 1990)
There is nothing special about the game, yet the more you play the more you want to. I kept going even after my trigger finger started to hurt. What the game lacks in sampled speech and dazzling copper lists it makes up for in sheer gameplay.
The One (Feb, 1990)
At first glance. Super Cars doesn't look particularly special - especially as this top-down style of racing has been seen plenty of times before. But what sets this one apart from the rest is its extraordinary playability - the feeling of exhilaration that comes from pulling off a flash handbrake turn through a tight comer at top speed has to be experienced to be believed.
Amiga Format (Mar, 1990)
It may not be an original idea but it's one of the best of its kind. Gremlin seem to be keeping up their new-found form of quality products, like Switchblade, which is pleasing to see.
Amiga Joker (Feb, 1990)
Autorennen in der Vogelperspektive gibt’s für den Amiga ja schon einige – aber leider nur mehr oder weniger schlechte. Doch jetzt hat „Gremlin“ eine Variante des Themas „Carrera-Rennen am Computer“ herausgebracht, die sich wirklich sehen lassen kann!
[Budget re-release] The superbly-playable action is complemented by amusing interludes featuring the car salesman and his awful jokes and Ron and Nancy's Results Service. Definitely worth buying for this kind of money.
Amiga Power (Aug, 1991)
[Budget re-release] The music is pretty appalling, but - hey! - nothing's perfect. A superior game to its big brother, at a third of the price. A serious bargain.
In later Classes you encounter some very tough opponents who cut corners, drive mean cars and punish poor driving; but the difficulty is all the game relies on for longterm playability, and the gameplay isn't varied enough to be addictive for a solitary player. Worth a look, but don't expect fireworks.
SUPER CARS ist ein wirklich spaßiges Game im „verbesserten“ Codemasters-Stil, dessen Stärken in den hervorragenden Sounds und den vielen Feinheiten liegen. Nachteilig eigentlich nur das leichte Ruckelscrolling und die gewöhnungsbedürftige Stick-Steuerung (die man aber durchaus in den Griff kriegen kann!). Da es mir Spaß bereitete und ich es noch ein paar Mal in Angriff nehmen werde - es klappt eben nicht immer alles im Handrumdrehen -‚ vergebe ich hiermit feierlich einen ASM-Hitstern. Der Grund ist einfach: SUPER CARS kann fesselnd sein!
Although it lacks variety, and is a bit easy to start with, Super Cars is a good laugh, and easily the most addictive game I've seen this month.
Arcade Attack (Aug 30, 2019)
Perhaps it’s this mix of great presentation and high difficulty that kept me coming back?
Tilt (Mar, 1990)
Les courses automobiles vues de dessus sont nombreuses et ne m'enthousiasment guère. Mais celle-ci est nettement supérieure aux autres. Le véhicule est très maniable, les parcours sont bien conçus et la jouabilité est parfaite. Une réussite.
Commodore User (Feb, 1990)
Super Cars is instantly hookable. A good control system means the players can get straight into the game, the excellent presentation also helps. The well gauged difficulty level keeps the player hooked until . . . it hits you - Super Cars is one of those repetitive games that falters after only a few hours. As you progress nothing new is added.
Super Cars is a lot fun to play. The only big change from Super Sprint is the graphical perspective, but I actually prefer this one here, because everything is bigger, and I can control the car more exactly this way. The only thing missing is a two-player mode...
The track is a tortuous one, so drive like a loony but watch you don't crash too often 'cos this will end your chances of fame and fortune. Super Cars is graphically very good, though the characters look very Cinemaware-ish (sorry Gremlin). Sound is also good with a funky tune playing throughout. Despite the presentation, playability is pretty dismal.
Power Play (Mar, 1990)
Nicht gerade 16-Bit-Niveau: karge Grafik, Ruckel-Scrolling und ein Uralt-Spielprinzip. Die Bezeichnung "Super Sprint für Arme" kommt "Super Cars" noch am nächsten.
Super Cars will take you a long time to complete - I'm still trying to get myself a new car. The music is excellent, and the graphics are packed with little details, like spectators standing around the track - they even cast realistic shadows. The boys at Gremlin need a pat on the back for this game - it is a game for everyone.

atari warlords