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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 3.7
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.4
Overall User Score (18 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
I've got a soft spot for 3D games, but even if you have not I am sure you will not be able to resist the totally addictive thrill of speeding around four continents on a silver beast at 324kph! Forget the rest, Super Hang On is brilliant, and gets my vote for the best computer race game of all time.
The sound effects stand out as special, as do the superb graphics. Action is as rip-roaring as the ST and the graphics have been improved a good deal. High-class racing.
Commodore User (Jan, 1989)
SHO is one of the best arcade conversions on any machine to date and certainly one of the best racing games. It has all the essential bits to make a quality game: graphics, gameplay, and ease of use. So drop Out Run if you really want to set a trend this is definitely the simulation to get.
Amiga Computing (Feb, 1989)
If there is a flaw in the scheme of things it is the sound. Unusual since many of the games which are a simple port have beefed-up audio effects, but while the Amiga sounds are better than those on the ST they are not all they could be. Perhaps in a game which so clearly demonstrates how good the Amiga is when programmed with finesse, I expected too much from the speakers.
Zzap! (Apr, 1989)
A few years ago a strange machine began to appear in arcades across the country. It consisted of a monitor in the front of a red replica of a racing bike. You were supposed to sit on the bike and lean sideways to steer around the corners. That was Hang-On. Later a whole new breed of 'moving' race games began to spring up, so Sega came up with another machine – Super Hang-On, this took the original, improved the graphics and sound, added new stages and tunes and gave players a different bike to sit on. Some proclaimed that the new version was the best racing game ever, 'even better than Out Run' (I wonder where that one came from
), so naturally there had to be a conversion

Super Hang-On offers pure, simple fun and lots of playability, and while there's no great depth, the speed of gameplay is nerve-tingling even without nitro-injection - real edge-of-the-seat action. It's the best racing game on the Amiga.
The One (Jan, 1989)
It leaves the newly released Amiga version of Out Run (and almost every other race game) way back on the starting grid in terms of speed and enjoyment value and warrants every Amiga owner's attention.
Amiga Action (Jan, 1991)
Jump onto your racing bike and zoom around a selection of testing tracks, which vary in difficulty. No matter what other racing games you have played you won't be prepared for the speed and acceleration of Super Hang-on.
Your Amiga (Jul, 1989)
So what can I say? It's another road race game, a nicely programmed one, but there's certainly nothing new with the concept or the gameplay itself. However, pats on the back are in order for an excellent conversion from coin-op to Amiga. It's well worth getting if you have less than three such games in your collection already.
Oberoende COMputer (S) (Apr 27, 1989)
Hör du till dem som gillar motorcykelspel Àr Super HangOn helt oumbÀrlig i din samling. Ett spel som ger dig hand- och joystickkramp efter bara 10 minuter, men samtidigt fÄr du massor med action. Ett hÀrligt spel!
Occasionally, you may feel the need to be a little nasty and nudge slower drivers out of your way. You won't wreck no matter how hard you hit another motorcycle. However, any altercations with billboards or trees that line the track will result in you and your cycle lying in a sickly looking pile. Though perhaps not the most original game concept, Super Hang On can definitely be entertaining. Just go fast, be mean when you have to - and be sure you don't tip your chair over.
Gamezone (Germany) (Jan 13, 2008)
Super Hang On sollte eine solide, wenn auch nicht ĂŒbermĂ€ĂŸig berauschende Neuauflage des Spielhallenhits Hang On sein. In fast allen Bereichen gibt es sowohl positive, als auch negative Aspekte, wobei die guten AnsĂ€tze dann doch ĂŒberragen, wenn auch nur minimalst. Das geniale Spielhallenfeeling vom ersten Teil konnte nur Ansatzweise mit in die Neuauflage ĂŒbernommen werden, was mit Sicherheit an der nicht ganz einwandfreien Steuerung liegt. Wer ein Fable fĂŒr Arcade Rennspiele hat, der kommt mit Sicherheit nicht daran vorbei einen Blick in die Amigaversion zu werfen. Etliche Jahre nach Erstveröffentlichung von Super Hang On, sollte es spĂ€ter ĂŒbrigens auch noch eine Auflage fĂŒr den Sega Mega Drive geben. Es darf allerdings vermutet werden, das dies eine Huldigung fĂŒr den Erstaufleger darstellen sollte, der wie gesagt weitaus populĂ€rer war, als sein Nachfolger.
Die Grafiken der einzelnen Routen, die wiederum in Abschnitte mit Zeitlimit aufgeteilt sind, sind mit der ST-Fassung nahezu identisch, aber teilweise etwas durchwachsen. So gibt‘s mal eine grobe Grauabstufung fĂŒr den Himmel, aber auch herrliche FarbverlĂ€ufe samt schönen Backgrounds, vor denen das Gasgeben Spaß macht. Die Animation und das Scrolling gehen allenfalls okay, nur an manchen Stellen flackert ein Sprite mal - warum eigentlich??? DafĂŒr wurde aber der Sound etwas verbessert, was sowohl fĂŒr die FX als auch die Musi gilt, die auf dem ST alles andere als toll waren. Was insgesamt ĂŒbrigbleibt, ist also ein gelungenes Rennspiel!

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