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The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.

The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.


Switchblade Amiga Your story.
Switchblade Amiga Searching the base.
Switchblade Amiga Title screen.
Switchblade Amiga Let's go.

Promo Images

Switchblade Logo
Switchblade Concept Art
Switchblade Screenshot
Switchblade Concept Art

Part of the Following Group

User Reviews

There are no reviews for this game.

Critic Reviews

Zero Jan, 1990 90 out of 100 90
Computer and Video Games (CVG) Jul, 1991 83 out of 100 83
Amiga Action Jan, 1990 80 out of 100 80
Joystick (French) Jan, 1990 80 out of 100 80
ACE (Advanced Computer Entertainment) Jan, 1990 805 out of 1000 80
Power Play Feb, 1990 79 out of 100 79
The Games Machine (UK) Jan, 1990 78 out of 100 78
Zzap! Feb, 1990 70 out of 100 70
Amiga Joker Feb, 1990 69 out of 100 69
ASM (Aktueller Software Markt) Dec, 1989 6.4 out of 12 53


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  • Amiga Power
    • May 1991 (issue #00) - #91 in the "All Time Top 100 Amiga Games"

Amstrad CPC version

Amstrad CPC version of the game was very exceptional due to fact that it used (when found) special hardware introduced in the CPC 464 Plus and CPC 6128 Plus models. Scrolling and sprites were handled by this hardware, freeing up processor power and the graphics could use an increased palette of 4096 colours.
Martin Smith (66819) added Switchblade (Amiga) on Jul 17, 2004
Other platforms contributed by Indus (900), Kam1Kaz3NL77 (208936), Sciere (599137), Kabushi (233336), Martin Smith (66819) and MAT (204705)