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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Computing (Jan, 1990)
This is a brave attempt at properly reproducing the atmosphere and style of true role-playing. Although not quite perfect, it should find its way into every serious role-player's collection.
Amiga Action (Jan, 1991)
Computer RPG games have always lacked one vital thing: the choice of more than one person being able to play at the same time. But even that is possible with the help of Swords of Twilight.
Über dieses neue Rollenspieladventure von ELECTRONIC ARTS ließen sich aufgrund des Variantenreichtums mit Sicherheit noch unzählige Worte verlieren, ich möchte stattdessen nur noch zweieinhalb Worte an alle Fans des Genres richten: Kauft's Euch!
Your Amiga (Jan, 1990)
This is not an easy game to get into although I am sure that it pays to persevere. Certainly, I intend to go back and resume the quest as soon as possible.
Info (Jan, 1990)
The story and characters are lavish and intriguing; with eight parallel worlds to search through for the Swords of Twilight you'll busy for weeks.
Amiga Joker (Nov, 1989)
Ein bißchen erinnert das Game schon an die Ultima-Reihe, besonders da hier ebenfalls ausgiebig kommuniziert wird. Auch mit Times of Lore lassen sich einige Gemeinsamkeiten entdecken. Trotz alledem: Wir finden, Freeman/Westfall (die ja bereits durch die beiden Archon-Spiele auf eine feste Fan-Gemeinde zählen können) haben die lange Zeit ihrer gemeinsamen Klausur gut genutzt!
Swords of Twilight has many interesting features, however, the designers appear to have concentrated only on certain areas and to the detriment of the rest of the game.
Amiga Format (Jan, 1990)
This sort of game doesn't need good graphics and sound, but what it does need is a believable game world. Swords of Twilight has one all right, but there are some very annoying parts to it that severely mar the enjoyment. This is especially true in one player mode, where it can be very tricky to get the other characters to, say, walk through a door first because they have the key and you don't. Another annoying factor is the amount of waiting that has to be endured while the computer puts up the face of a computer party. It's certainly not trash, but it's not up there with the classics either.
Power Play (Jan, 1990)
Wer wild aufs Monsterplätten ist, sollte von "Swords of Twilight" die Finger lassen. Experience Points und Goldstücke sammeln sowie endlos durch Dungeons zu laufen, ist bei diesem ungewöhnlichen Rollenspiel nicht gefragt. Statt dessen muß man sehr geschickt mit den Spielern umgehen, damit man aus dem Passanten Informationen herauskitzelt. Das Programm ähnelt in dieser Hinsicht ein wenig "Ultima V", wobei bei Swords of Twilight jedoch noch weniger Wert aufs Kämpfen gelegt wird. Jede Person im Spiel ist ein Individuum mit Wünschen, Träumen und Eigenschaften. Wer Lust auf ein neuartiges Rollenspiel hat und sich nicht von der gewöhnungsbedürftigen Steuerung verschrecken läßt, sollte sich mit Swords of Twilight einmal beschäftigen.
Swords of Twighlight krankt also nicht an zuvielen Schwertern, eher im Gegenteil: Hier wurde eine wirklich ausgefallene Idee durch lieblose technische Umsetzung verschenkt. Kein Wunder, das diese Säbel seit über zwei Jahren nur auf dem Ursystem rasseln...
(page 65)
Commodore User (Nov, 1989)
On the whole an uninspired RPG that's too simple to satisfy true role players and too dull to entice arcadesters.
Amiga World (Feb, 1990)
Swords of Twilight's strengths lies in its multi-person play, letting a group simultaneously share the fun. Unfortunately, too many sacrifices were made for this game to be enjoyable to more than young audiences. Too bad such a wonderful concept is buried under flawed execution. I await the next try.
(...) SWORDS OF TWILIGHT is a user friendly role player that brings us a new and commendable approach to adventuring. Highly recommended.
Without doubt, Swords of Twilight is one of the best CRPGs to ever come to this writer's attention. While there are some snags in the interface and with the occasional sluggish response, the game offers a depth and realism rarely seen in any computer game. Through interesting conversations and otherworldly travels, the player discovers a world rich in detail, and danger. The magic is fun, the combat invigorating and the dialogues involving. Add to this a truly simultaneous multi-player system, and the game wins my vote for CRPG of the year. One simply cannot recommend this game highly enough.