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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Info (Jan, 1990)
I found the joystick control easy to master and I also like the fact that you're given a fighting chance to get through the game. It's not easy, but it's not impossible, either. Movement from screen to screen is fast enough that you won't lose track of where you are, and doing battle with enemies is, thankfully, more a matter of skill than chance. Entertaining stuff.
Your Amiga (Oct, 1989)
So what sets this game out from the rest? The superb graphics, the attention to detail and the variety of scenery make this a thoroughly challenging and enjoyable game. Keep 'em comin'.
Commodore User (Jul, 1989)
The game is big, and there is a lot of variety. Certain objects might help you at times, so always be on the lookout, and do not always kill what you meet. Only attack if being attacked is usually a good philosophy. Another corker from Gainstar.
Fans solcher Actiongames werden bestürzt sein über die Tatsache, daß man zur Bewältigung der Aufgabe nur ein Leben hat, welches trotz hoher Startenergie schnell ausgehaucht ist. Na ja, wem so ein Spiel Spaß macht, der soll es sich eben kaufen. Ich brauch's nicht!
All this amounts to is a bland, mediocre and heavily watered-down version of Sword of Sodan, made all the more tedious by the incredible disk access time. A game only for the incurable beat-up-up addict.
Amiga World (Feb, 1990)
All in the game is not bliss and helpfulness, mind you. The pace can crawl - particularly when Targhan jumps, approaches the side of the screen, or runs up against one too many enemies. Don't look for inspiration in the manual; it consists of a badly-written seven-page story and two pages of instructions that leave out any but the most oblique reference to saving a game. You do so by kneeling in front of a statue. With a lot of luck you could discover this while playing the game. Which is the main quest anyway?