User Reviews

Winning combination of driving and side-scrolling shoot-em’ up action with gore galore presented by Gremlin Graphics. Nick Drew (412) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.1
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 2.7
Overall User Score (7 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Action inside buildings, reminiscent of Death Wish 3, features exploding bodies that twitch post-mortally. The buildings map out the same, so if you can put up with the tacky, gory graphics it's got plenty of interest.
Commodore User (Sep, 1988)
Ugh! Splatter! Boom! You are the cop of the future. Step aside Robocop, let the real men through. Techy, as he is know to his friends, has to try and get promoted by completing all the missions sent to him whilst he is out driving his spanking red Ferrari around the quaint country roads. Also on the roads are loads of other cars who, Mad Max style, try to run you off the road.
What all of this basically amounts to is two games - one a road-racing shoot 'em up, the other a Rolling Thunder style scroller. Neither game is particularly stunning in its own right, but coupled together they just about add up to an enjoyable package - but did it really have to be this violent?
It's difficult to get excited about a game I'd forbid my children to play, no matter how well it's executed. So in spite of good graphics, sound, and documentation (including clever split-screen effects), I can't be enthusiastic.
Two distinct games emerge. The highway chase stage is similar to Road Blasters but with add-ons less readily available, and with automatic gears driving soon becomes mindless. The building stage has the leaps and pistol fire of Rolling Thunder. But none of this excuses the gratuitously bloody mayhem which ensues and looks even worse on the 16-bit screens.
Zzap! (Mar, 1989)
It really is coming to something when you use the graphic capabilities of the Amiga to produce something as mindlessly sick as this. It's all good fun, is it? Well, it looks a bit too close to reality to seem like good fun to me - blowing someone into a pile of offal isn't my idea of enjoyment. OK, so you'll probably all go out and have a look at it because it's 'controversial' - well, by all means have a look at both versions, but for god-sake don't buy them, because there's a repetitive, dull and unoriginal game cowering underneath all that sensationalist gore.